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All Gamasutra Network Jobs
Activision - Bay Area (7)
AiLive (1)
ArenaNet (3)
Art Institute of New York City (2)
Atari (4)
Aurora Feint (1)
BioWare Austin (3)
Black Rock Studio (4)
Blind Wink Games (1)
Bluehole Studio (1)
Bonfire Studios (2)
Break Media (1)
Cryptic Studios (1)
Crystal Dynamics (6)
Day 1 Studios (2)
Demiurge Studios (1)
Disney Online Studios Canada (2)
Edge of Reality (2)
EZD Productions (2)
Gala-Net, Inc. (1)
Gameloft (4)
Ganz/WEBKINZ (1)
Gargantuan Studios (8)
Gazillion Entertainment (3)
Gearbox Software (2)
Grasshopper Manufacture Inc. (2)
GTL MEDIA, INC (1)
Human Head Studios, Inc. (1)
Imagination Studios (1)
Insomniac Games (3)
Koei Canada Inc. (1)
LOLapps (2)
LucasArts (7)
Monolith Productions (7)
Nanyang Technological University, School of Art, Design & Media (1)
NaturalMotion (3)
Naughty Dog (1)
NCsoft (2)
NetDevil (3)
Netflix (2)
ngmoco :) (1)
Nihilistic Software (1)
Pitchblack Games (1)
Planet Moon Studios (4)
Playdom (7)
PlayFirst (1)
PoBros, Inc. (1)
Radical Entertainment / Activision (8)
Rainbow Studios (2)
Relic Entertainment (4)
Rockstar North (10)
Sanzaru Games Inc. (1)
Schell Games (1)
Sonic Boom (1)
Sony Computer Entertainment America (9)
Sony Computer Entertainment America - Santa Monica (1)
Sony Online Entertainment (1)
Square Enix (1)
Sucker Punch Productions (3)
Super Happy Fun Fun (1)
Telltale Games (4)
The Art Institute of California - San Diego (1)
The Art Institute of California- Sunnyvale (1)
TimeGate Studios (3)
Total Immersion Software (1)
Treyarch / Activision (1)
True Games Interactive (4)
Turbine Inc. (3)
Ubisoft San Francisco (2)
Underground Development / Activision (1)
Vicarious Visions / Activision (5)
Vigil Games (5)
Visceral Games (3)
Warner Bros Games (3)
ZeniMax Media (1)


Sort by: Date | Alphabetical rss
Game Career Guide Jobs

[09.11.2009]

NaturalMotion — Tokyo, JA, JPN


[09.10.2009]


Atari — New York/Los Angeles, NY, USA


BioWare Austin — Austin, TX, USA


Black Rock Studio — Brighton, SE, GBR


Blind Wink Games — Universal City, CA, USA
We are looking for talented and motivated individuals who are highly proficient with Maya, Z-Brush, and Unreal Engine 3 game development. You will be focused on creating ultra high quality assets for cinematics, as well as creating high quality 3D environments and/or characters for use in the Unreal 3 Engine. You must have strong communication and problem-solving skills, be self-motivated, and manage multiple responsibilities on a small team. Senior 3D Artists


Edge of Reality — Austin, TX, USA
Edge of Reality is a veteran cross platform console studio based in Austin, Texas. We are working closely with BioWare on Dragon Age PS3 & 360. We also work with The Sims Studio, a part of the EA Play label on various projects. We have been fortunate enough to be part of several hit titles throughout our 11 year history and look forward to many more. Edge of Reality is looking for new team members who share our passion for creating great games. Lead Graphics Engineer


Gazillion Entertainment — San Mateo, CA, USA


LucasArts — San Francisco, CA, USA
LucasArts is looking for a Sr. Core/PS3 Engineer. Ideally we are looking for a senior level generalist with good knowledge of the low-level optimizations and heavy expertise on some of the core subsystems. You should be very knowledgeable on the PS3 console, & SPU's, GPU's etc. Sr. Core/PS3 Engineer


Monolith Productions — Kirkland, WA, USA
Benefits Include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
Senior Software Engineer, Tools/Plug-ins - 113764


NaturalMotion — Tokyo, , JPN


Pitchblack Games — Chandler, AZ, USA


Playdom — Mountain View, CA, USA


Radical Entertainment / Activision — Vancouver, BC, CAN
Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment.Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games! Senior Combat Designer / Scripter


Radical Entertainment / Activision — Vancouver, BC, CAN
Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction and Crash of the Titans. We are continuing to work on licensed properties and are set to deliver an original title, Prototype, in 2009. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games! Senior Mission Designer


Rainbow Studios — Phoenix, AZ, USA
Rainbow Studios is one of the largest video game developers in the Southwest and develops premier original and licensed titles for current and next generation console systems. Employees choose Rainbow Studios over our competitors because we develop successful titles with broad appeal while promoting an all important work-life balance. In an industry where 2 years at one company is considered a lengthy tenure, Rainbow’s average is well over 4 years! Senior Software Engineer


Rockstar North — Edinburgh, SL, GBR


Sony Computer Entertainment America — San Diego, CA, USA
This position is for a temporary engagement through our staffing partner WorkforceLogic. The anticipated duration of this engagement is 4 months. NOTE: THE DURATION OF THE ASSIGNMENT CAN NOT EXCEED 12 MONTHS!!

Other Position(s) Available At Sony Computer Entertainment America
Producer
Temporary-Animator


Telltale Games — San Rafael, CA, USA


Treyarch / Activision — Santa Monica, CA, USA
Treyarch is home to some of the industry's best and brightest talent, and has garnered a reputation for being one of the industry's premier art, design and technology powerhouses. Treyarch's successful track record of releasing blockbuster hits, extensive infrastructure and strong management provides a solid foundation from which it can successfully pioneer major franchises and build on our successes to date. Graphic Design / UI Artist


Turbine Inc. — Westwood, MA, USA


Ubisoft San Francisco — San Francisco, CA, USA
Lead Artist needed in Ubisofts San Francisco office! Fantastic opportunity to work with our Third Party Production group on an exciting new game. Come work for the best! Lead Artist


Vicarious Visions / Activision — Albany, NY, USA
Vicarious Visions (www.vvisions.com) has gained critical acclaim with hit titles for top brands such as Tony Hawk's Pro Skater™, Spider-Man®, and Star Wars®. VV games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable, console, and PC gamers. Vicarious Visions is also home to the pioneering Intrinsic Alchemy® middleware technology and tools, which are being used to power hit titles in development at Activision and other studios worldwide. VV offers a competitive compensation and benefits package including fully paid health benefits, bonus plan, flexible PTO plan, and 401K with match. Project Manager


Vicarious Visions / Activision — Albany, NY, USA
Vicarious Visions (www.vvisions.com) has gained critical acclaim with hit titles for top brands such as Tony Hawk's Pro Skater™, Spider-Man®, and Star Wars®. VV games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable, console, and PC gamers. Vicarious Visions is also home to the pioneering Intrinsic Alchemy® middleware technology and tools, which are being used to power hit titles in development at Activision and other studios worldwide. VV offers a competitive compensation and benefits package including fully paid health benefits, bonus plan, flexible PTO plan, and 401K with match. Game Programmer


Vicarious Visions / Activision — Albany, NY, USA
Vicarious Visions (www.vvisions.com) has gained critical acclaim with hit titles for top brands such as Tony Hawk's Pro Skater™, Spider-Man®, and Star Wars®. VV games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable, console, and PC gamers. Vicarious Visions is also home to the pioneering Intrinsic Alchemy® middleware technology and tools, which are being used to power hit titles in development at Activision and other studios worldwide. VV offers a competitive compensation and benefits package including fully paid health benefits, bonus plan, flexible PTO plan, and 401K with match. Senior Software Engineer


Vicarious Visions / Activision — Albany, NY, USA
Vicarious Visions (www.vvisions.com) has gained critical acclaim with hit titles for top brands such as Tony Hawk's Pro Skater™, Spider-Man®, and Star Wars®. VV games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable, console, and PC gamers. Vicarious Visions is also home to the pioneering Intrinsic Alchemy® middleware technology and tools, which are being used to power hit titles in development at Activision and other studios worldwide. VV offers a competitive compensation and benefits package including fully paid health benefits, bonus plan, flexible PTO plan, and 401K with match. Engineering Group Manager


Vicarious Visions / Activision — Albany, NY, USA
Vicarious Visions (www.vvisions.com) has gained critical acclaim with hit titles for top brands such as Tony Hawk's Pro Skater™, Spider-Man®, and Star Wars®. VV games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable, console, and PC gamers. Vicarious Visions is also home to the pioneering Intrinsic Alchemy® middleware technology and tools, which are being used to power hit titles in development at Activision and other studios worldwide. VV offers a competitive compensation and benefits package including fully paid health benefits, bonus plan, flexible PTO plan, and 401K with match. Producer


Warner Bros Games — Chicago, IL, USA
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. Sr. Software Engineer, Network - WB Games Inc. (Chicago Location)


ngmoco :) — San Francisco, CA, USA


[09.09.2009]


BioWare Austin — Austin, TX, USA


Day 1 Studios — Chicago, IL, USA
Do you have the visual design skills and artistic sense to create epic worlds? Can you demonstrate strong conceptual thinking that routinely blows people away? Can you develop characters, vehicles, architecture, and dynamic elements for a robust and cohesive world that demands the viewer’s attention? Simply put, we are looking for an incredible conceptual artist that will work with our Art Director to define the vision of our next product. Concept Artist


Insomniac Games — Burbank, CA, USA
Insomniac Games is an independent developer that created the first three Spyro games, the Ratchet and Clank franchise and the Resistance franchise. Insomniac released Resistance: Fall of Man in ‘06, a FPS and PS3 launch title. Ratchet and Clank: Tools of Destruction was released for the PS3 in ‘07. Resistance 2, which featured 60-player online competitive play came out in '08, and now Ratchet and Clank Future: A Crack in Time is coming out in the fall of 2009... wow! Come check us out! Sr. Environment Artist


Koei Canada Inc. — Toronto, ON, CAN


LucasArts — San Francisco, CA, USA
LucasArts has top secret, new projects in development and is hiring engineers in all disciplines. The QA Engineer will provide engineering expertise to develop QA technologies in support of games testing, including test automation, telemetry data, and debug tools for the QA dept. Excellent C++ skills are required, experience writing custom debugging tools a plus. If you are an experienced QA engineer interested working with the preeminent test team in games, we want to talk to you! QA Engineer


PoBros, Inc. — Marietta, GA, USA


Sanzaru Games Inc. — Foster City, CA, USA


Sony Online Entertainment — Seattle, WA, USA


Vigil Games — Austin, TX, USA
In 2006, Vigil Games in Austin, TX became a part of the rapidly expanding THQ family. We are at work on the soon to be released Darksiders and the Warhammer 40K MMO. We at Vigil are on a mission to develop the kind of experience that gamers remember forever. If this sounds like your kind of place and you are a talented and passionate game developer, please take a look at our currently open positions and apply today.

Other Position(s) Available At Vigil Games
Lead Environment Artist - Warhammer 40K MMO
Senior VFX Artist: Darksiders


Vigil Games — Austin, TX, USA
In 2006, Vigil Games in Austin, TX became a part of the rapidly expanding THQ family. We are at work on the soon to be released Darksiders and the Warhammer 40K MMO. We at Vigil are on a mission to develop the kind of experience that gamers remember forever. If this sounds like your kind of place and you are a talented and passionate game developer, please take a look at our currently open positions and apply today.

Other Position(s) Available At Vigil Games
Lead Environment Artist - Warhammer 40K MMO
Senior Animator - Darksiders


Vigil Games — Austin, TX, USA
In 2006, Vigil Games in Austin, TX became a part of the rapidly expanding THQ family. We are at work on the soon to be released Darksiders and the Warhammer 40K MMO. We at Vigil are on a mission to develop the kind of experience that gamers remember forever. If this sounds like your kind of place and you are a talented and passionate game developer, please take a look at our currently open positions and apply today.

Other Position(s) Available At Vigil Games
Lead Environment Artist - Warhammer 40K MMO
Game Engine Programmer – Warhammer 40K MMO


[09.08.2009]


Activision - Bay Area — San Mateo, CA, USA
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com. Lead Level Designer


Activision - Bay Area — San Mateo, CA, USA
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com. Lighter/Environment Artist


Activision - Bay Area — San Mateo, CA, USA
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com. Environment Artist


Activision - Bay Area — San Mateo, CA, USA
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com. Creative Director


Activision - Bay Area — San Mateo, CA, USA
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com. Lead Environment Artist


Activision - Bay Area — San Mateo, CA, USA
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com. Technical Art Director - Environments


Aurora Feint — Burlingame, CA, USA


Day 1 Studios — Chicago, IL, USA
You will work closely with the Producer and design team to develop multiple balanced and accessible subsystems and mechanics within the game. You will generate technical specs while working with concept artists to visualize concepts and interface with the production team to ensure that vision is realized. You will collaborate with game artists and designers on level and asset creation to deliver exceptional play experiences to our audience. Emphasizing the fun factor will be your main focus. Level Designer


Gameloft — New York City, NY, USA
Gameloft is seeking gifted Scriptwriter to join their existing talent pool in NYC! Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide range of genres from hardcore action to casual simulation. As a key member of the development team, you would be responsible for reviewing and editing all existing game documents to maximize clarity and to comply with company’s guidelines scriptwriter


Gargantuan Studios — San Mateo, CA, USA
Gargantuan Studios is creating Marvel® Universe Online, the upcoming MMORPG set in the amazing Marvel Universe. We need Artists, Designers, Programmers, Managers, and others with super abilities – send us your resume to begin your day-job and secure your future. Gargantuan Studios is located in San Mateo, CA, and is a division of Gazillion Entertainment, one of the largest independent developers of MMO games in North America. Lead Animator


Gargantuan Studios — San Mateo, CA, USA
Gargantuan Studios is creating Marvel® Universe Online, the upcoming MMORPG set in the amazing Marvel Universe. We need Artists, Designers, Programmers, Managers, and others with super abilities – send us your resume to begin your day-job and secure your future. Gargantuan Studios is located in San Mateo, CA, and is a division of Gazillion Entertainment, one of the largest independent developers of MMO games in North America. Lead Character Artist


Gargantuan Studios — San Mateo, CA, USA
Gargantuan Studios is creating Marvel® Universe Online, the upcoming MMORPG set in the amazing Marvel Universe. We need Artists, Designers, Programmers, Managers, and others with super abilities – send us your resume to begin your day-job and secure your future. Gargantuan Studios is located in San Mateo, CA, and is a division of Gazillion Entertainment, one of the largest independent developers of MMO games in North America. Technical Art Director


Gargantuan Studios — San Mateo, CA, USA
Gargantuan Studios is creating Marvel® Universe Online, the upcoming MMORPG set in the amazing Marvel Universe. We need Artists, Designers, Programmers, Managers, and others with super abilities – send us your resume to begin your day-job and secure your future. Gargantuan Studios is located in San Mateo, CA, and is a division of Gazillion Entertainment, one of the largest independent developers of MMO games in North America. Sr. Modeler


Gargantuan Studios — San Mateo, CA, USA
Gargantuan Studios is creating Marvel® Universe Online, the upcoming MMORPG set in the amazing Marvel Universe. We need Artists, Designers, Programmers, Managers, and others with super abilities – send us your resume to begin your day-job and secure your future. Gargantuan Studios is located in San Mateo, CA, and is a division of Gazillion Entertainment, one of the largest independent developers of MMO games in North America. Lead Level Designer


Gargantuan Studios — San Mateo, CA, USA
Gargantuan Studios is creating Marvel® Universe Online, the upcoming MMORPG set in the amazing Marvel Universe. We need Artists, Designers, Programmers, Managers, and others with super abilities – send us your resume to begin your day-job and secure your future. Gargantuan Studios is located in San Mateo, CA, and is a division of Gazillion Entertainment, one of the largest independent developers of MMO games in North America. Art Director


Gargantuan Studios — San Mateo, CA, USA
Gargantuan Studios is creating Marvel® Universe Online, the upcoming MMORPG set in the amazing Marvel Universe. We need Artists, Designers, Programmers, Managers, and others with super abilities – send us your resume to begin your day-job and secure your future. Gargantuan Studios is located in San Mateo, CA, and is a division of Gazillion Entertainment, one of the largest independent developers of MMO games in North America. Art Director


Grasshopper Manufacture Inc. — , To, JPN
Ever want to work in the game industry in Japan? Looking for experienced unreal engine gameplay programmers for upcoming titles overseen by Suda51, director of Killer7 and No More Heroes. Programmer


Grasshopper Manufacture Inc. — , To, JPN
Ever want to work in the game industry in Japan? Looking for experienced unreal engine level designer for upcoming titles overseen by Suda51, director of Killer7 and No More Heroes. Level Designer


Insomniac Games — Burbank, CA, USA
Insomniac Games is an independent developer that has created the first three Spyro games and the Ratchet and Clank franchise. Insomniac released Resistance: Fall of Man in ‘06, a first-person shooter and PS3 launch title. Ratchet and Clank: Tools of Destruction followed for the PS3 in ‘07. We released the first third-generation PS3 title, Resistance 2, in the fall of '08, and are getting ready to release Ratchet and Clank Future: A Crack in Time this fall!! We've been busy! Come check us out! SR. Designer - MP


Naughty Dog — Santa Monica, CA, USA
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise, Uncharted: Drake’s Fortune, and now Uncharted 2: Among Thieves. We’re a relatively small team with a highly decentralized and collaborative work environment – we value feedback about any aspect of our game development from any of our team members. With Uncharted 2 now wrapping up, we are looking for the best tools programmers to join our team!! Tools Programmer


NetDevil — Louisville, CO, USA
NetDevil, located in Louisville, CO, was founded in 1997 with the mission of developing massively multiplayer games in unique settings for wide audiences. The studio is currently developing Jumpgate Evolution and LEGO Universe as well as an original IP. Core Game Programmer


Netflix — Los Gatos, CA, USA


Playdom — Mountain View, CA, USA


Radical Entertainment / Activision — Vancouver, BC, CAN
Join an awesome team that loves to make great games and have fun. The combined experience of this Radical team includes Simpsons Hit & Run, Crash Tag Team Racing, Crash of the Titans, Crash: Mind over Mutant and Scarface: The World is Yours. This team is committed to open communication, a fun environment, and high quality, innovative games. If this sounds up your alley, we want to hear from you. Front End Artist


Radical Entertainment / Activision — Vancouver, BC, CAN
Join an awesome team that loves to make great games and have fun. The combined experience of this Radical team includes Simpsons Hit & Run, Crash Tag Team Racing, Crash of the Titans, Crash: Mind over Mutant and Scarface: The World is Yours. This team is committed to open communication, a fun environment, and high quality, innovative games. If this sounds up your alley, we want to hear from you. Prop Artist (Intermediate)


Radical Entertainment / Activision — Vancouver, BC, CAN
Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction and Crash of the Titans. We are continuing to work on licensed properties and are set to deliver an original title, Prototype, in 2009. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games! Design Director


Sony Computer Entertainment America — Foster City, CA, USA
Be a part of the most exciting and innovative computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one* console, PlayStation®2, PlayStation®3, and the PlayStation Portable (PSP*) computer entertainment systems. Sr. Game Programmer, PSN Home


Sony Computer Entertainment America — Foster City, CA, USA
Partner with assigned Retailer(s) and Sales Manager(s) in support of SCEA goals and objectives. Develop and support programs and projects that communicate and reinforce brand/product messaging/communication while driving and maximizing sales of PlayStation products. Provide effective communication between internal SCEA departments as well as between partner accounts and SCEA. Retail Marketing Manager


Super Happy Fun Fun — Austin, TX, USA


Telltale Games — San Rafael, CA, USA


[09.07.2009]


AiLive — Mountain View, CA, USA


Gargantuan Studios — San Mateo, CA, USA
Gargantuan Studios is creating Marvel® Universe Online, the upcoming MMORPG set in the amazing Marvel Universe. We need Artists, Designers, Programmers, Managers, and others with super abilities – send us your resume to begin your day-job and secure your future. Gargantuan Studios is located in San Mateo, CA, and is a division of Gazillion Entertainment, one of the largest independent developers of MMO games in North America. Lead Engineer


Gazillion Entertainment — San Mateo, CA, USA
Gazillion Entertainment is a developer, publisher and operator of massively multiplayer online games and services for wide audiences. Our team of world-class creative talent is comprised of leaders from the videogame, entertainment and technology industries who are focused on developing and supporting a new generation of superior quality, massively entertaining online properties. Senior Game Systems Designer


Imagination Studios — , Up, SWE
Imagination Studios, provider of art and animation services for companies such as DICE, IOI, Remedy, and Starbreeze, is looking for a new Lead Animator. Our office in Sweden is an English speaking work environment, with a relaxed, easy going and highly talented crew. We’re situated in a historical building in the vibrant university town of Uppsala, only 15 minutes from Stockholm’s Arlanda International Airport. More info: http://www.imaginationstudios.com/career.htm Lead Animator with Mocap Experience


Insomniac Games — Burbank, CA, USA
Independent videogames developer Insomniac Games has distinguished itself as being among the best studios to work for in the industry. Insomniac, creators of the multi-million selling Spyro the Dragon, Ratchet & Clank and Resistance franchises exclusively for PlayStation consoles, was recognized as the only videogame studio in this year’s Employers Group “California’s Best Places to Work” survey, ranking as one of the top ten best place to work in California. So come join us! FX Artist - CA


LucasArts — San Francisco, CA, USA
LucasArts has exciting new projects in development and is hiring Senior Engineers in all disciplines. Senior Gameplay engineers will have experience working on things like player controls, camera controls, player nav, and various AI behaviors, just to name a few. You should be able to prototype gameplay features, and mentor more junior team members. Excellent skills in c++ are obviously required. Sr. Gameplay Engineer


LucasArts — San Francisco, CA, USA
LucasArts has exciting new projects in development and is hiring Senior Engineers in all disciplines. The Senior Physics Engineer should be well-versed in low-level physics engineering, including areas such as rigid body dynamics, cloth and procedural character motion. Excellent skills in C++ are required, with experience in optimization a plus. Sr. Physics Engineer


LucasArts — San Francisco, CA, USA
LucasArts is looking for the best of the best real-time graphics engineers, specifically someone who has the solid technical experience and creativity of getting the most of both PS3 and Xbox 360 hardware. This candidate will be exposed to and expected to advance the performance, quality, and usability of numerous internally developed rendering technologies such as dynamic & baked lighting, dynamic shadows, HDR, and many more. Sr. Graphics Engineer


LucasArts — San Francisco, CA, USA
LucasArts has top secret projects in development and is hiring Senior Engineers in all disciplines. The Senior Tools Engineer should be experienced in large-scale game tools development. Excellent skills in C++ are required, experience in C# desirable. Understanding of platform runtime data requirements and experience with efficient content-developer pipelines is necessary. If you are a Senior Engineer with experience building and shipping titles on the Xbox360 and PS3, we want to talk to you! Sr. Tools Engineer


NetDevil — Louisville, CO, USA
NetDevil Studios is creating an exciting new MMO. We need Artists, Designers, Programmers, Managers, and others with super abilities – send us your resume to begin your day-job and secure your future. NetDevil is located in Louisville, CO, recently voted by Money Magazine as the best place to live in the US. NetDevil is a division of Gazillion Entertainment, one of the largest independent developers of MMO games in North America. Senior Programmer / Lead


NetDevil — Louisville, CO, USA
NetDevil Studios is creating an exciting new MMO. We need Artists, Designers, Programmers, Managers, and others with super abilities – send us your resume to begin your day-job and secure your future. NetDevil is located in Louisville, CO, recently voted by Money Magazine as the best place to live in the US. NetDevil is a division of Gazillion Entertainment, one of the largest independent developers of MMO games in North America. Sr. Game Programmer (Combat)


Nihilistic Software — Novato, CA, USA
In- house engine, cutting edge graphics, R&D, Beer. Do I have your attention? Nihilistic is looking for a sharp engine programmer with a rendering focus. Founded in 1998, NSI is an independent developer working with top publishers on AAA titles. We are located just north of San Francisco. Our founding philosophy was to break away from corporate culture & foster a creative environment with a team of talented developers. If you think you’ve got what it takes consider a career at Nihilistic. Senior Engine Programmer


Rainbow Studios — Phoenix, AZ, USA
Rainbow Studios is one of the largest video game developers in the Southwest and develops premier original and licensed titles for current and next generation console systems. Employees choose Rainbow Studios over our competitors because we develop successful titles with broad appeal while promoting an all important work-life balance. In an industry where 2 years at one company is considered a lengthy tenure, Rainbow’s average is well over 4 years! Creative Director


Relic Entertainment — Vancouver, BC, CAN
RELIC (THQ CANADA) IS RECRUITING. At Relic Entertainment we are developing an original game for PS3 and Xbox 360 and continue to build on our history of award winning games - games like Company of Heroes, Dawn of War, and Homeworld. Experience freedom of creativity and know your contribution is valued and recognized by the Relic team and also by gamers and industry experts around the globe. Senior UI Artist


Relic Entertainment — Vancouver, BC, CAN
RELIC (THQ CANADA) IS RECRUITING. At Relic Entertainment we are developing an original game for PS3 and Xbox 360 and continue to build on our history of award winning games - games like Company of Heroes, Dawn of War, and Homeworld. Experience freedom of creativity and know your contribution is valued and recognized by the Relic team and also by gamers and industry experts around the globe. Senior Gameplay Programmer


Relic Entertainment — Vancouver, BC, CAN
RELIC (THQ CANADA) IS RECRUITING. At Relic Entertainment we are developing an original game for PS3 and Xbox 360 and continue to build on our history of award winning games - games like Company of Heroes, Dawn of War, and Homeworld. Experience freedom of creativity and know your contribution is valued and recognized by the Relic team and also by gamers and industry experts around the globe. Senior Animator


Relic Entertainment — Vancouver, BC, CAN
RELIC (THQ CANADA) IS RECRUITING. At Relic Entertainment we are developing an original game for PS3 and Xbox 360 and continue to build on our history of award winning games - games like Company of Heroes, Dawn of War, and Homeworld. Experience freedom of creativity and know your contribution is valued and recognized by the Relic team and also by gamers and industry experts around the globe. Senior Character Artist


Sony Computer Entertainment America — Foster City, CA, USA


Warner Bros Games — Seattle, WA, USA
Benefits Include:
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
Sr. Software Engineer, Engine - Surreal Software - #114006


Warner Bros Games — Seattle, WA, USA
Benefits Include:
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision
Sr. Software Engineer, Gameplay - Surreal Software - #113985


[09.06.2009]


Nanyang Technological University, School of Art, Design & Media — Singapore, Si, SGP


[09.05.2009]


Crystal Dynamics — Redwood City, CA, USA
Crystal Dynamics is looking for a talented, creative, self-motivated, and strongly passionate individual with demonstrable design experience to take on a major design role in building our next AAA title. This designer will play a primary role in the success of the game by owning the design and implementation of all game cameras as well as overseeing the development and integration of a new camera system. Systems/Camera Designer


Crystal Dynamics — Redwood City, CA, USA
Crystal Dynamics is looking for a talented gameplay programmer to work on future AAA title development for XBox 360 and PS3. This position requires the ability to work on a wide variety of gameplay systems: player, NPCs, objects, AI, or related tools. Candidates will be both creative and practical with a good sense for gameplay and tuning.This programmer will work in collaboration with artists, animators, designers, and other programmers to develop and iterate on gameplay functionality. Gameplay/Game Systems Programmer


Crystal Dynamics — Redwood City, CA, USA
Crystal Dynamics is looking for a talented gameplay programmer to work on future AAA title development for XBox 360 and PS3. This position requires the ability to work on combat and combat systems, including player, AI, and weapons systems. Candidates should be both creative and practical with experience creating exciting and immersive combat gameplay. Combat Programmer


Crystal Dynamics — Redwood City, CA, USA
Crystal Dynamics is looking for a talented engine programmer to work on our latest AAA title in development for XBox 360 and PS3. This position requires the ability to work on a wide variety of engine systems, a solid understanding of current consoles, and the ability to learn and understand complex systems quickly. Applicants must have previous experience managing a small team of engineers. Engine Technology Programmer


Crystal Dynamics — Redwood City, CA, USA
Crystal Dynamics is looking for a talented engine programmer to work on our latest AAA title in development for XBox 360 and PS3. This position requires the ability to work on a wide variety of low level engine systems, including memory management, streaming, performance optimizations, multi processor programming, and more. Engine/Streaming Programmer


Crystal Dynamics — Redwood City, CA, USA
Crystal Dynamics is looking for a talented rendering programmer to work on our latest AAA title in development for XBox 360 and PS3. You will be current on rendering trends in top games, be able to suggest and implement new technologies and rendering features. This position involves a direct working relationship with other rendering programmers and artists on the game team. Senior Rendering Programmer


Sucker Punch Productions — Bellevue, WA, USA
We’re proud of the worlds we created in our games, but we can push the visual bar even higher. We’re looking for someone who can take the visual imagination and quality in our games to the next level, someone who’s excited about competing head-to-head with the best games out there, someone who embraces the challenge of creating breathtaking visuals that remain grounded in a contemporary environment. If you’re that person, Sucker Punch is a place to turn your vision into a great game...

Other Position(s) Available At Sucker Punch Productions
Character Artist
Lead Character Artist
Art Director


[09.04.2009]


Activision - Bay Area — San Mateo, CA, USA
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com. Sound Designer


Cryptic Studios — Los Gatos, CA, USA


Edge of Reality — Austin, TX, USA
Edge of Reality is a veteran cross platform console studio based in Austin, Texas. We are working closely with BioWare on Dragon Age PS3 & 360. We also work with The Sims Studio, a part of the EA Play label on various projects. We have been fortunate enough to be part of several hit titles throughout our 11 year history and look forward to many more. Edge of Reality is looking for new team members who share our passion for creating great games. Creative Senior Designer


Gameloft — New York City, NY, USA
Gameloft, a leading international publisher and developer of video games for mobile phones and console, is seeking a Technical Producer to join its existing talent pool located in San Francisco. The candidate’s main responsibility would be to serve as a technical representative for Gameloft as well as be a contact between Gameloft developers and Gameloft's west-coast partners: Apple, Google, Qualcomm, Microsoft, etc Technical Producer


Gameloft — New York City, NY, USA
Calling all Awesome Senior 3D Artists for iPhone games! Gameloft, a leading international publisher and developer of video games for mobile phones and console, is seeking a Senior 3D Artist to join their existing talent pool on creating iPhone games. Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide range of genres from hardcore action to casual simulation. Senior 3D Artist


LucasArts — San Francisco, CA, USA
As the technology leader for LucasArts, the Director of Technology is responsible for the vision, strategy and execution of all technical processes and production technologies to ensure the success of LucasArts business goals. The role will be responsible for building alignment for technical process & technology decisions for all game related projects across the Lucasfilm companies. Director of Technology - LucasArts


Monolith Productions — Kirkland, WA, USA
Benefits include:
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
Sr. Software Engineer, Engine


Monolith Productions — Kirkland, WA, USA
Monolith Productions is seeking self-motivated, talented, and experienced people who thrive in a collaborative environment. We are a dynamic company on the cutting edge of interactive gaming technology. If you are looking for an exciting company that will define the future of computer entertainment, you've come to the right place! SR. SOFTWARE ENGINEER - ANIMATION SYSTEMS - 113766


Monolith Productions — Kirkland, WA, USA
Benefits Include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
Senior Software Engineer, Tools/Plug-ins - 113764


Monolith Productions — Kirkland, WA, USA
Benefits include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
Senior Software Engineer, Game Systems - 113876


Monolith Productions — Kirkland, WA, USA
b>Benefits Include:
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
Sr. Technical Artist - Monolith Productions - 113936


Monolith Productions — Kirkland, WA, USA
Benefits Include:
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
Sr. FX Artist - Monolith Productions - 113935


Planet Moon Studios — San Francisco, CA, USA
Planet Moon Studios, a leading developer of original videogames (MDK, Giants: Citizen Kabuto, Armed & Dangerous, INFECTED, Smarty Pants, Battle of the Bands) since 1997, seeks a Systems Designer to be responsible for designing character combat and control on a new 3rd person action/adventure. We offer competitive salary & the opportunity to work with industry veterans on an exciting Wii project. We’re located in downtown San Francisco & will consider relocating the right candidate. Systems Designer


Playdom — Mountain View, CA, USA


Radical Entertainment / Activision — Vancouver, BC, CAN
Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction and Crash of the Titans. We are continuing to work on licensed properties and are set to deliver an original title, Prototype, in 2009. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games! Senior Animator


Radical Entertainment / Activision — Vancouver, BC, CAN
Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction and Crash of the Titans. We are continuing to work on licensed properties and are set to deliver an original title, Prototype, in 2009. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games! Environment Artist (Intermediate)


Radical Entertainment / Activision — Vancouver, BC, CAN
Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction and Crash of the Titans. We are continuing to work on licensed properties and are set to deliver an original title, Prototype, in 2009. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games! Senior Environment Artist


Sony Computer Entertainment America — San Diego, CA, USA
Be responsible for the overall direction and management of large, very complex, programs/projects individually or through designated Project Managers, ensuring adherence to department standard processes and procedures. Staff Technical Project Manager


Sony Computer Entertainment America — San Diego, CA, USA
The primary function of the Senior Hosting Engineer is to plan for and host services for online games, perform the initial implementation of environments, and to develop support practices and procedures for supporting all hosted online games. Senior Hosting Engineer


Sony Computer Entertainment America — San Diego, CA, USA
The primary function of the Staff Database Administrator is to provide both tactical and strategic support of database services for hosting online games. Staff Database Eningeer


Sony Computer Entertainment America — San Diego, CA, USA
Overall, the position of Staff Unix System Administrator is to provide technical support as needed to the SCEA online game community on a wide range of issues concerning security, company technical plans, networking, hardware installation and support, and software installation and support. Staff Unix Systems Administrator


Sony Computer Entertainment America - Santa Monica — Santa Monica, CA, USA
This position is for a temporary engagement through our staffing partner WorkforceLogic. The anticipated duration of this engagement is 12 months. NOTE: THE DURATION OF THE ASSIGNMENT CAN NOT EXCEED 12 MONTHS!! Temporary Technical Character Artist


Total Immersion Software — Austin, TX, USA
We just moved into our brand new facility and are rapidly expanding our team. If you are burnt out and feel used and abused by the traditional game development cycle but still want to: A. work with cutting edge game technology, B. have a direct impact on product development, and C. want a place where the quality of your life both inside and outside the studio is given its full value, then look no further! Lead Programmer


Ubisoft San Francisco — San Francisco, CA, USA
Lead Designer needed in Ubisofts San Francisco office! Fantastic opportunity to work with our Third Party Production group on an exciting new game. Come work for the best! Lead Designer


Underground Development / Activision — Redwood City, CA, USA
We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. Underground Development offers a competitive compensation and benefits package, including royalty plan and relocation assistance. Come join us by the beautiful San Francisco Bay. Character Technical Director/Rigger


Vigil Games — Austin, TX, USA
In 2006, Vigil Games in Austin, TX became a part of the rapidly expanding THQ family. We are at work on the soon to be released Darksiders and the Warhammer 40K MMO. We at Vigil are on a mission to develop the kind of experience that gamers remember forever. If this sounds like your kind of place and you are a talented and passionate game developer, please take a look at our currently open positions and apply today. Senior Graphics Programmer – Warhammer 40K MMO


Visceral Games — Redwood City, CA, USA
This M-rated action/shooter sequel will set new standards for an action-packed story-driven console experience. Our team values are as follows: Gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, and surround ourselves with the best talent in the world. Sr. Environment Artist - Dead Space Franchise


Visceral Games — Redwood City, CA, USA
This M-rated action/shooter sequel will set new standards for an action-packed story-driven console experience. Our team values are as follows: Gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, and surround ourselves with the best talent in the world. Lead Combat & Controls Designer


Visceral Games — Redwood City, CA, USA
This M-rated action/shooter sequel will set new standards for an action-packed story-driven console experience. Our team values are as follows: Gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, and surround ourselves with the best talent in the world. Lead VFX Artist - Dead Space Franchise


[09.03.2009]


ArenaNet — Bellevue, WA, USA


Bonfire Studios — Dallas, TX, USA


GTL MEDIA, INC — Los Angeles, CA, USA


[09.02.2009]


Demiurge Studios — Cambridge, MA, USA
Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games and next-gen technology. We offer competitive salaries, benefits and sane working hours. We're looking for outstanding senior artists. Experience, personality and teamwork are key. Strong traditional & digital art skills required. Our team is growing - come join us! Senior Artist


Gala-Net, Inc. — Sunnyvale, CA, USA


[09.01.2009]


True Games Interactive — Irvine, CA, USA


ZeniMax Media — Hunt Valley, MD, USA
Want to work on the next great MMO? We need you! We've assembled a great team of dedicated smart game developers, but are still looking for some great talent. ZeniMax Online Studios is part of ZeniMax Media, renowned developer and publisher of interactive entertainment products. Together our divisions and studios have created world-renowned games such as Fallout 3, The Elder Scrolls IV: Oblivion, DOOM, QUAKE, and Wolfenstein. Sr. Web Developer


[08.31.2009]


Sonic Boom — New York, NY, USA


Square Enix — El Segundo, CA, USA


TimeGate Studios — Sugar Land, TX, USA


[08.28.2009]


ArenaNet — Bellevue, WA, USA


TimeGate Studios — Sugar Land, TX, USA


[08.27.2009]


Disney Online Studios Canada — Kelowna, BC, CAN


TimeGate Studios — Sugar Land, TX, USA


[08.26.2009]


Gearbox Software — Plano, TX, USA
Looking for a new, exciting opportunity? Gearbox Software is an award winning studio that strives to create a work culture and environment that is conducive to creating the best video games in the industry. Gearbox Software’s objectives are to create the best game, using the latest technologies while fostering a happy and creative work environment. If you want to work with some of the most creative and talented minds in the industry then we want to hear from you. Environment Art Lead


[08.25.2009]


Disney Online Studios Canada — Kelowna, BC, CAN


LOLapps — San Francisco, CA, USA


[08.24.2009]


Bonfire Studios — Dallas, TX, USA


[08.22.2009]


EZD Productions — Walnut Creek, CA, USA


[08.21.2009]


Planet Moon Studios — San Francisco, CA, USA
Planet Moon Studios, a leading developer of original videogames (MDK, Giants: Citizen Kabuto, Armed & Dangerous, INFECTED, Smarty Pants, Battle of the Bands) since 1997, is seeking a Senior Programmer for the development of cutting edge games paired with top-tier publishing partners. Qualified candidates will have previous experience in similar role. We offer competitive salary, benefits, & a great working environment in downtown San Francisco. Senior Game Programmer


Planet Moon Studios — San Francisco, CA, USA
Planet Moon Studios, a leading developer of original videogames (MDK, Giants: Citizen Kabuto, Armed & Dangerous, INFECTED, Smarty Pants, Battle of the Bands) since 1997, is seeking a Lead Programmer for the development of cutting edge games paired with top-tier publishing partners. Qualified candidates will have previous experience in similar role. We offer competitive salary, benefits, & a great working environment in downtown San Francisco. Lead Game Programmer


Planet Moon Studios — San Francisco, CA, USA
Planet Moon Studios, a leading developer of original videogames (MDK, Giants: Citizen Kabuto, Armed & Dangerous, INFECTED, Smarty Pants, Battle of the Bands) since 1997, seeks a Game Tools Programmer for development of content & workflow tools. Qualified candidates will have previous experience in a similar role and a desire to always improve the content creation process. We offer competitive salary, benefits & a great working environment! Game Tools Programmer


[08.20.2009]


Ganz/WEBKINZ — Toronto, ON, CAN


Human Head Studios, Inc. — Madison, WI, USA
Human Head Studios is a privately owned, independent game development studio based in Madison, WI. We are a full-service developer providing game development for Windows/PC, PS2, Xbox(R) platforms & other next-gen gaming consoles. We provide technical, artistic & game play design, 3D modeling & animation, concept & production artwork. Human Head began in 1997 as a single-team development studio dedicated to creating the highest quality video & computer games, culminating in the hit game Prey. Level Scripter


[08.19.2009]


Break Media — Beverly Hills, CA, USA


The Art Institute of California- Sunnyvale — Sunnyvale, CA, USA


[08.18.2009]


NCsoft — Seattle, WA, USA
NCsoft West, a wholly-owned subsidiary of Korea-based NCsoft Corporation, is headquartered in Seattle with operating responsibility for western regions, including the US and Europe. The North American headquarters is charged with leading the dedicated focus towards becoming the world’s premier western publisher of MMOs. If you want to be in the middle of all the action in Seattle and NCsoft North America then you need to check out our current job opportunities. Console Programmer


[08.17.2009]


The Art Institute of California - San Diego — San Diego, CA, USA


[08.14.2009]


Gameloft — New York City, NY, USA
Gameloft, an international publisher and developer, is seeking gifted 2D&3D Game Designers to create games for iPhone and mobile. Qualified candidates will link up with imaginative design teams to create games from hardcore action to casual sims. Previous hit games include Oregon Trail, American Popstar, Far Cry 2, Spiderman Toxic city, NFL 2010 and Real Soccer 2009. As a key member of the development team, you’ll take charge of the initial concept and game design directly through final delivery iPhone Game Designer!


Gearbox Software — Dallas/Plano, TX, USA
Looking for a new, exciting opportunity? Gearbox Software is an award winning studio that strives to create a work culture and environment that is conducive to creating the best video games in the industry. Gearbox Software’s objectives are to create the best game, using the latest technologies while fostering a happy and creative work environment. If you want to work with some of the most creative and talented minds in the industry then we want to hear from you. Experienced Level Designers


PlayFirst — San Francisco, CA, USA


[08.13.2009]


Art Institute of New York City — New York City, NY, USA


EZD Productions — Walnut Creek, CA, USA


Schell Games — Pittsburgh, PA, USA


[08.12.2009]


ArenaNet — Bellevue, WA, USA


Bluehole Studio — Manhattan Beach, CA, USA


LOLapps — San Francisco, CA, USA


True Games Interactive — Austin, TX, USA


[10.29.2007]


Autodesk, Inc — Montreal, PQ, CAN