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Game Career Guide Jobs

[05.15.2013]

Gameloft — New York City, NY, USA
Gameloft, a leading international publisher and developer of video games for mobile phones and console, is seeking an experienced UI artist to join their existing talent pool in the Manhattan studio.Qualified candidates will link up with imaginative design teams on designing UIs for various projects in the studio including but not limited to iPhone games! We are a fun and creative team that is as passionate about what we make. Our offices are casual and the environment is relaxed. UI Artist


[05.02.2013]


FableLabs — San Francisco, CA, USA


[04.25.2013]


Sucker Punch Productions — Bellevue, WA, USA
In 1997, we started Sucker Punch Productions to make great games, and we’ve spent the last 14 years doing just that. We produced three award-winning PS2 games starring the wily raccoon thief Sly Cooper, all of which met with critical acclaim, commercial success, and file cabinets full of fan mail. Some of it written in crayon. In May 2009, we released the open-world superhero game inFAMOUS, which set the stage for Cole MacGrath's story and met with excellent reviews and solid footing at the top Rendering/Marketing Artist


[05.18.2013]

Treyarch / Activision — Santa Monica, CA, USA
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s Technical Animator


[05.17.2013]


Airtight Games — Redmond, WA, USA
Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the highly anticipated new IP, Quantum Conundrum, developed with Square Enix." We are in production on another original AAA IP with a top-tier publisher and we are recruiting top-notch talent for several key positions. This is a chance to get on board a unique project with a quality-focused development and publishing team. Environment Artist


High Moon / Activision — Carlsbad, CA, USA
High Moon Studios is a wholly owned subsidiary of Activision Blizzard. Our studio was established in 2005 and is located in Carlsbad, CA, a seaside city in San Diego County. We are focused on making highly successful AAA titles for PS3, Xbox 360 and PC. Our challenging work environment inspires creativity, innovation and teamwork. We reward our employees with competitive salaries and benefits, and several perks including: • 401(k) plan • Medical, dental and vision plans • Corporate Lead Environment Artist


High Moon / Activision — Carlsbad, CA, USA
High Moon Studios is a wholly owned subsidiary of Activision Blizzard. Our studio was established in 2005 and is located in Carlsbad, CA, a seaside city in San Diego County. We are focused on making highly successful AAA titles for PS3, Xbox 360 and PC. Our challenging work environment inspires creativity, innovation and teamwork. We reward our employees with competitive salaries and benefits, and several perks including: • 401(k) plan • Medical, dental and vision plans • Corporate Senior Lighting Artist


Toys for Bob / Activision — Novato, CA, USA
We’re owned by Activision. We’ve been together for 20 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around. Concept Character Artist


Treyarch / Activision — Santa Monica, CA, USA
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s Senior Environment Artist


[05.16.2013]


CCP - North America — Atlanta, GA, USA


Edge of Reality — Austin, TX, USA
We are a world class console game development studio, based in Austin, Texas. Throughout our 15 year history, we have released 15 titles on 8 platforms, selling over 20 million units worldwide. We are entrusted with some of the biggest brands in the industry, and we work with passion to deliver high quality entertainment.  LEVEL ARTIST


[05.15.2013]


Gameloft — New York City, NY, USA
Gameloft, a leading international publisher and developer of video games for mobile phones and console, is seeking an experienced UI artist to join their existing talent pool in the Manhattan studio.Qualified candidates will link up with imaginative design teams on designing UIs for various projects in the studio including but not limited to iPhone games! We are a fun and creative team that is as passionate about what we make. Our offices are casual and the environment is relaxed. UI Artist


Kabam — San Francisco, CA, USA


Pocket Gems — San Francisco, CA, USA


Shenandoah Studio — Philadelphia, PA, USA


Synergy Blue — Coachella, CA, USA


Trendy Entertainment — Gainesville, FL, USA


[05.14.2013]


Insomniac Games — Burbank, CA, USA
Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 40 million games worldwide, and created three of gaming’s most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse, and our browser based game- Outernauts. We also have been named one of the Best Places to Work- come check us out! Concept Artist- Environment


Insomniac Games — Burbank, CA, USA
Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 35 million games worldwide, and created three of gaming’s most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse, as well as our Facebook game- Outernauts. We also have been named one of the Best Places to Work- come check us out! Sr Character Artist


Kabam — San Francisco, CA, USA


Naked Sky Entertainment — Los Angeles, CA, USA


Treyarch / Activision — Santa Monica, CA, USA
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s Sr. UX Designer


Vicarious Visions / Activision — Albany, NY, USA
Come join Vicarious Visions, one of the most dynamic and creative game developers in the video-game industry. For over 15 years, VV games have been pushing technical boundaries to deliver addictive gameplay and immersive art bringing both characters and worlds to life on Xbox 360, PS3, Wii, iPhone, and many other platforms. Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles such as Marvel Ultimate Alliance 2®, Guitar Hero: Legends of Rock, Guitar Hero: On Tour® Senior UI Artist-Vicarious Visions


[05.13.2013]


Giant Sparrow — Santa Monica, CA, USA


Goblinworks — Redmond, WA, USA


The Workshop — Marina del Rey, CA, USA
We’re a top-talent small studio who is hiring developers ready to make a difference! Are you passionate about making games? Are you ready to tackle new challenges and work with cutting-edge game technology? We’re interested in you. Here at the workshop it is important that our employees are involved in the whole game. We’re a team. We work hard, but our home and family life never takes the backseat. Check out our site for more job postings and see what our company is all about! Character Artist


The Workshop — Marina del Rey, CA, USA
We’re a top-talent small studio who is hiring developers ready to make a difference! Are you passionate about making games? Are you ready to tackle new challenges and work with cutting-edge game technology? We’re interested in you. Here at the workshop it is important that our employees are involved in the whole game. We’re a team. We work hard, but our home and family life never takes the backseat. Check out our site for more job postings and see what our company is all about! Senior FX Artist


[05.07.2013]


Phosphor Games Studio — Chicago, IL, USA


ZeniMax Online Studios — Hunt Valley, MD, USA
We have a dedicated, experienced team, who is working very hard to make the best MMOG of all time, and we're committed to making a big impact with Elder Scrolls Online. If you're hardworking, game-loving, passionate, and know you can contribute to a large-scale MMO, then let us know. We'd love to hear from you! Senior Technical Artist


ZeniMax Online Studios — Hunt Valley, MD, USA
We have a dedicated, experienced team, who is working very hard to make the best MMOG of all time, and we're committed to making a big impact with Elder Scrolls Online. If you're hardworking, game-loving, passionate, and know you can contribute to a large-scale MMO, then let us know. We'd love to hear from you! Lead Technical Artist


[05.02.2013]


FableLabs — San Francisco, CA, USA


[04.25.2013]


Sucker Punch Productions — Bellevue, WA, USA
In 1997, we started Sucker Punch Productions to make great games, and we’ve spent the last 14 years doing just that. We produced three award-winning PS2 games starring the wily raccoon thief Sly Cooper, all of which met with critical acclaim, commercial success, and file cabinets full of fan mail. Some of it written in crayon. In May 2009, we released the open-world superhero game inFAMOUS, which set the stage for Cole MacGrath's story and met with excellent reviews and solid footing at the top Rendering/Marketing Artist






 
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