All Gamasutra Network Jobs
| 2K Games | (4) |
| 2K Marin | (6) |
| 2K Sports | (3) |
| 24 Seven Inc. | (2) |
| A2Z-OC Research and Development Center | (3) |
| A Bit Lucky, Inc. | (1) |
| Adhesive Games | (5) |
| Aechelon Technology, Inc. | (1) |
| Airtight Games | (4) |
| Applied Minds, LLC | (1) |
| Astro Gaming / Skullcandy Inc. | (1) |
| Atari | (2) |
| Avalanche Studios | (2) |
| Bally Technologies | (1) |
| Beachhead / Activision | (5) |
| Big Fish Games | (1) |
| BioWare Austin | (3) |
| Black Lantern Studios, Inc | (1) |
| Blizzard Entertainment | (22) |
| Bungie LLC | (2) |
| Capcom Game Studio Vancouver, Inc | (5) |
| Carbine Studios | (2) |
| Cartoon Network - Turner Broadcasting System, Inc. | (1) |
| CCP - China | (2) |
| CCP - North America | (6) |
| Cleveland Institute of Art | (1) |
| Cryptic Studios | (1) |
| Crytek | (1) |
| Disney Interactive | (1) |
| Disney Interactive Media Group | (2) |
| Disney Interactive Studios/Junction Point Studios | (2) |
| Disney Mobile - Palo Alto | (1) |
| Double Fine Productions | (3) |
| EA | (1) |
| Edge of Reality | (1) |
| EEDAR | (1) |
| eHuman | (1) |
| FaceCake Marketing Technologies, Inc. | (1) |
| Firebrand Games | (1) |
| Foundation 9 - Backbone Entertainment | (2) |
| Funzio | (1) |
| Gameloft | (3) |
| Gameloft (Madrid) | (1) |
| Gas Powered Games | (4) |
| Golden Ruby Games | (1) |
| Harmonix Music Systems | (5) |
| Havok | (1) |
| High 5 Games | (1) |
| Hot Cherry Games | (1) |
| IllFonic | (1) |
| Impakt Games Inc. | (2) |
| Inhance Digital Corp | (1) |
| Insomniac Games | (2) |
| iRacing.com | (1) |
| Irrational Games | (2) |
| iWin, Inc. | (2) |
| JANUS Research Group, Inc. | (1) |
| Kabam | (7) |
| Kaleidoscope | (1) |
| Kiz Toys Creative Studio | (3) |
| Lantern | (2) |
| LOLapps | (3) |
| Longtail Studios | (5) |
| LucasArts | (6) |
| Maxis | (1) |
| Merge Interactive | (1) |
| Meteor Entertainment | (2) |
| Microsoft Game Studios - 343 Industries | (1) |
| Microsoft Studios | (7) |
| Mob Science | (1) |
| NetherRealm Studios | (2) |
| Nickelodeon Animation Studios | (1) |
| Nickelodeon Games Group | (1) |
| Ninja Bam | (1) |
| Nintendo of America Inc. | (1) |
| NVIDIA | (1) |
| Off Base Productions | (1) |
| Ogmento, Inc | (1) |
| OMAX Corporation | (1) |
| Other Ocean Group | (3) |
| Penn State Erie, The Behrend College | (1) |
| Perfect World Entertainment | (1) |
| Performance Designed Products | (1) |
| Phosphor Games Studio | (1) |
| Playdek Inc. | (2) |
| Playdom | (1) |
| PlayFirst | (2) |
| PopCap Games | (1) |
| Qualcomm | (3) |
| Radical Entertainment / Activision | (1) |
| Ready At Dawn Studios | (12) |
| Red 5 Studios | (1) |
| Remedy Entertainment | (1) |
| Respawn Entertainment | (1) |
| Retro Studios | (4) |
| Riot Games | (2) |
| Rockstar - RAGE | (1) |
| Rockstar Leeds | (1) |
| Rockstar San Diego | (3) |
| S2 Games, LLC | (2) |
| Sanzaru Games Inc. | (1) |
| Seed Studio, Inc. | (1) |
| Seven45 Studios | (1) |
| Sifteo Inc | (2) |
| Sleepy Giant | (3) |
| Sony Computer Entertainment America - Santa Monica | (6) |
| Sony Computer Entertainment America LLC | (11) |
| Spark Unlimited, Inc. | (6) |
| Spooky Cool Labs | (1) |
| TalentScotland | (1) |
| Tencent America, LLC | (2) |
| Tencent Boston | (2) |
| The Art Institute of Fort Worth | (3) |
| The Workshop | (1) |
| ThinkBox Labs | (2) |
| THQ - San Diego | (4) |
| THQ Montreal | (4) |
| TimeGate Studios | (2) |
| TouchFactor Inc. | (1) |
| Trion Worlds | (6) |
| Triptych Games | (1) |
| Turbine, Inc. | (1) |
| Turner Broadcasting System | (1) |
| Turtle Rock Studios, Inc. | (1) |
| Ubisoft | (2) |
| University of Oklahoma - Norman | (2) |
| University of Wisconsin-Stout | (1) |
| Vicarious Visions / Activision | (5) |
| Visceral Games Redwood Shores | (2) |
| Visual Concepts | (3) |
| W3i | (4) |
| Walt Disney Parks and Resorts | (6) |
| Warner Bros. Home Entertainment Group | (1) |
| Warner Bros Games | (2) |
| XEODesign, Inc. | (1) |
| YAGER Development | (2) |
| ZeniMax Online Studios | (3) |
| Zindagi Games | (2) |
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Game Career Guide Jobs
[05.15.2013]
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Gameloft — New York City,
NY, USA
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Gameloft, a leading international publisher and developer of video games for mobile phones and console, is seeking an experienced UI artist to join their existing talent pool in the Manhattan studio.Qualified candidates will link up with imaginative design teams on designing UIs for various projects in the studio including but not limited to iPhone games!
We are a fun and creative team that is as passionate about what we make.
Our offices are casual and the environment is relaxed.
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[05.02.2013]
FableLabs — San Francisco,
CA, USA
[04.25.2013]
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Sucker Punch Productions — Bellevue,
WA, USA
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In 1997, we started Sucker Punch Productions to make great games, and we’ve spent the last 14 years doing just that. We produced three award-winning PS2 games starring the wily raccoon thief Sly Cooper, all of which met with critical acclaim, commercial success, and file cabinets full of fan mail. Some of it written in crayon. In May 2009, we released the open-world superhero game inFAMOUS, which set the stage for Cole MacGrath's story and met with excellent reviews and solid footing at the top
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[05.18.2013]
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Treyarch / Activision — Santa Monica,
CA, USA
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Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
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[05.17.2013]
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Airtight Games — Redmond,
WA, USA
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Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the highly anticipated new IP, Quantum Conundrum, developed with Square Enix." We are in production on another original AAA IP with a top-tier publisher and we are recruiting top-notch talent for several key positions. This is a chance to get on board a unique project with a quality-focused development and publishing team.
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High Moon / Activision — Carlsbad,
CA, USA
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High Moon Studios is a wholly owned subsidiary of Activision Blizzard. Our studio was established in 2005 and is located in Carlsbad, CA, a seaside city in San Diego County. We are focused on making highly successful AAA titles for PS3, Xbox 360 and PC. Our challenging work environment inspires creativity, innovation and teamwork.
We reward our employees with competitive salaries and benefits, and several perks including:
• 401(k) plan
• Medical, dental and vision plans
• Corporate
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High Moon / Activision — Carlsbad,
CA, USA
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High Moon Studios is a wholly owned subsidiary of Activision Blizzard. Our studio was established in 2005 and is located in Carlsbad, CA, a seaside city in San Diego County. We are focused on making highly successful AAA titles for PS3, Xbox 360 and PC. Our challenging work environment inspires creativity, innovation and teamwork.
We reward our employees with competitive salaries and benefits, and several perks including:
• 401(k) plan
• Medical, dental and vision plans
• Corporate
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Toys for Bob / Activision — Novato,
CA, USA
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We’re owned by Activision. We’ve been together for 20 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around.
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Treyarch / Activision — Santa Monica,
CA, USA
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Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
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[05.16.2013]
CCP - North America — Atlanta,
GA, USA
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Edge of Reality — Austin,
TX, USA
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We are a world class console game development studio, based in Austin, Texas. Throughout our 15 year history, we have released 15 titles on 8 platforms, selling over 20 million units worldwide. We are entrusted with some of the biggest brands in the industry, and we work with passion to deliver high quality entertainment.
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[05.15.2013]
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Gameloft — New York City,
NY, USA
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Gameloft, a leading international publisher and developer of video games for mobile phones and console, is seeking an experienced UI artist to join their existing talent pool in the Manhattan studio.Qualified candidates will link up with imaginative design teams on designing UIs for various projects in the studio including but not limited to iPhone games!
We are a fun and creative team that is as passionate about what we make.
Our offices are casual and the environment is relaxed.
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Kabam — San Francisco,
CA, USA
Pocket Gems — San Francisco,
CA, USA
Shenandoah Studio — Philadelphia,
PA, USA
Synergy Blue — Coachella,
CA, USA
Trendy Entertainment — Gainesville,
FL, USA
[05.14.2013]
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Insomniac Games — Burbank,
CA, USA
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Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 40 million games worldwide, and created three of gaming’s most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse, and our browser based game- Outernauts. We also have been named one of the Best Places to Work- come check us out!
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Insomniac Games — Burbank,
CA, USA
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Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 35 million games worldwide, and created three of gaming’s most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse, as well as our Facebook game- Outernauts. We also have been named one of the Best Places to Work- come check us out!
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Kabam — San Francisco,
CA, USA
Naked Sky Entertainment — Los Angeles,
CA, USA
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Treyarch / Activision — Santa Monica,
CA, USA
|
|
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
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Vicarious Visions / Activision — Albany,
NY, USA
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Come join Vicarious Visions, one of the most dynamic and creative game developers in the video-game industry. For over 15 years, VV games have been pushing technical boundaries to deliver addictive gameplay and immersive art bringing both characters and worlds to life on Xbox 360, PS3, Wii, iPhone, and many other platforms. Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles such as Marvel Ultimate Alliance 2®, Guitar Hero: Legends of Rock, Guitar Hero: On Tour®
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[05.13.2013]
Giant Sparrow — Santa Monica,
CA, USA
Goblinworks — Redmond,
WA, USA
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The Workshop — Marina del Rey,
CA, USA
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We’re a top-talent small studio who is hiring developers ready to make a difference! Are you passionate about making games? Are you ready to tackle new challenges and work with cutting-edge game technology? We’re interested in you. Here at the workshop it is important that our employees are involved in the whole game. We’re a team. We work hard, but our home and family life never takes the backseat. Check out our site for more job postings and see what our company is all about!
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The Workshop — Marina del Rey,
CA, USA
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We’re a top-talent small studio who is hiring developers ready to make a difference! Are you passionate about making games? Are you ready to tackle new challenges and work with cutting-edge game technology? We’re interested in you. Here at the workshop it is important that our employees are involved in the whole game. We’re a team. We work hard, but our home and family life never takes the backseat. Check out our site for more job postings and see what our company is all about!
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[05.07.2013]
Phosphor Games Studio — Chicago,
IL, USA
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ZeniMax Online Studios — Hunt Valley,
MD, USA
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We have a dedicated, experienced team, who is working very hard to make the best MMOG of all time, and we're committed to making a big impact with Elder Scrolls Online.
If you're hardworking, game-loving, passionate, and know you can contribute to a large-scale MMO, then let us know. We'd love to hear from you!
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ZeniMax Online Studios — Hunt Valley,
MD, USA
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We have a dedicated, experienced team, who is working very hard to make the best MMOG of all time, and we're committed to making a big impact with Elder Scrolls Online.
If you're hardworking, game-loving, passionate, and know you can contribute to a large-scale MMO, then let us know. We'd love to hear from you!
|
|
[05.02.2013]
FableLabs — San Francisco,
CA, USA
[04.25.2013]
|
Sucker Punch Productions — Bellevue,
WA, USA
|
|
In 1997, we started Sucker Punch Productions to make great games, and we’ve spent the last 14 years doing just that. We produced three award-winning PS2 games starring the wily raccoon thief Sly Cooper, all of which met with critical acclaim, commercial success, and file cabinets full of fan mail. Some of it written in crayon. In May 2009, we released the open-world superhero game inFAMOUS, which set the stage for Cole MacGrath's story and met with excellent reviews and solid footing at the top
|
|
|