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  • Final Project Postmortem: Nina [07.09.15]
  • img Martin Egger takes a critical look at Nina, the final project he created while pursuing a bachelor's degree in game design at Full Sail University.
  • Postmortem: Spellblade [06.18.15]
  • img Marcelo Spiezzi Raimbault explains what went right and what went poorly during the development of Spellblade, a run-and-gun shooter created at SMU Guildhall by a team of 4 students.
  • Postmortem: Reverie [05.21.15]
  • img Rowan McDonald looks back on the collaborative student project Reverie, a narrative-focused first-person adventure game powered by the Oculus Rift.
  • Postmortem: Identity [11.20.14]
  • img Michael Quist details the development of Identity, a third-person stealth game created by a 14-person team at SMU Guildhall.
  • Postmortem: SuperCrush [11.11.14]
  • img Matt Worrell tells the story behind SuperCrush, a 2D twitch platformer built in the Unity 2D engine.