- Postmortem: Orange Curtain Games' Elements of War
[07.27.10]
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Orange Curtain games details the development of its first project, Elements of War, which saw the team use the Unreal Development Kit to try and create the "Gears of War of Tower Defense".
- Student Postmortem: Runesinger
[05.06.10]
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USC student and Nexon employee Ethan Kennerly takes an original approach to teaching language in games with his thesis project, Runesinger.
- Student Postmortem: Master Mine
[04.27.10]
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Art Institute of Pittsburgh student Joseph DiFrancisco walks GameCareerGuide readers through the development of a classroom project, Master Mine V2.0.
- Postmortem: Decadence
[04.15.10]
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In this postmortem to the Source Engine student mod Decadence, students from the University of Skovde explain what went right - and wrong - in creating the 'total conversion' shooter.
- Student Postmortem: Devil’s Tuning Fork
[02.25.10]
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Student developers discuss the creation of Devil's Tuning Fork, in which "some things were done right from the beginning and some things just never seemed to come together."
- Student Postmortem: Drifters
[01.26.10]
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What does it take to create a multiplayer online game as a student project? Florida Interactive Entertainment Academy student Steve Durst here recounts the process behind the demon-possessed Drifters.
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