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  • Postmortem: Orange Curtain Games' Elements of War [07.27.10]
  • img Orange Curtain games details the development of its first project, Elements of War, which saw the team use the Unreal Development Kit to try and create the "Gears of War of Tower Defense".
  • Student Postmortem: Runesinger [05.06.10]
  • img USC student and Nexon employee Ethan Kennerly takes an original approach to teaching language in games with his thesis project, Runesinger.
  • Student Postmortem: Master Mine [04.27.10]
  • img Art Institute of Pittsburgh student Joseph DiFrancisco walks GameCareerGuide readers through the development of a classroom project, Master Mine V2.0.
  • Postmortem: Decadence [04.15.10]
  • img In this postmortem to the Source Engine student mod Decadence, students from the University of Skovde explain what went right - and wrong - in creating the 'total conversion' shooter.
  • Student Postmortem: Devil’s Tuning Fork [02.25.10]
  • img Student developers discuss the creation of Devil's Tuning Fork, in which "some things were done right from the beginning and some things just never seemed to come together."
  • Student Postmortem: Drifters [01.26.10]
  • img What does it take to create a multiplayer online game as a student project? Florida Interactive Entertainment Academy student Steve Durst here recounts the process behind the demon-possessed Drifters.

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