- Postmortem: Rage Runner
Jacob Burke from Hypercane Studios examines the creative process behind Rage Runner, an obstacle-avoidance game he developed in partnership with his brother Zach.
- Postmortem: Asterogue
Jon Gill presents an in-depth look at the creation of Asterogue, a mobile action-roguelike developed by a team of Computer Science seniors at the University of California in Santa Cruz.
- Postmortem: Armourgeddon
Benjamin Roye critically examines the student-led development process behind the "steam-punk-esque, shoot many robots, third-person action game" Armourgeddon.
- Postmortem: Path of the Samurai
Game designer and producer Dylan Tevardy-O'Neil reflects on the creation of Path of the Samurai, a major project developed by a team of four students at Qantm College Sydney.
- Postmortem: Pitch Jumper
Florida Interactive Entertainment Academy Master's student A.J. Walker reflects on the development of Pitch Jumper, a student-created rhythm game for iOS and Android.
- Postmortem: M.O.O.S.E.
Philip Yao looks back on M.O.O.S.E., a 2D puzzler developed by a team of five students enrolled at The Guildhall at Southern Methodist University.