- Final Project Postmortem: Nina
Martin Egger takes a critical look at Nina, the final project he created while pursuing a bachelor's degree in game design at Full Sail University.
- Postmortem: Spellblade
Marcelo Spiezzi Raimbault explains what went right and what went poorly during the development of Spellblade, a run-and-gun shooter created at SMU Guildhall by a team of 4 students.
- Postmortem: Reverie
Rowan McDonald looks back on the collaborative student project Reverie, a narrative-focused first-person adventure game powered by the Oculus Rift.
- Postmortem: Dear Stranger's Augmented Reality and an MDA Perspective
SassyBot Studio's Tino van der Kraan takes a critical look back at Dear Stranger, an inventive augmented reality application developed during a 72-hour game jam.
- Postmortem: Identity
Michael Quist details the development of Identity, a third-person stealth game created by a 14-person team at SMU Guildhall.
- Postmortem: SuperCrush
Matt Worrell tells the story behind SuperCrush, a 2D twitch platformer built in the Unity 2D engine.