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  • Postmortem: Identity [11.20.14]
  • img Michael Quist details the development of Identity, a third-person stealth game created by a 14-person team at SMU Guildhall.
  • Postmortem: SuperCrush [11.11.14]
  • img Matt Worrell tells the story behind SuperCrush, a 2D twitch platformer built in the Unity 2D engine.
  • Postmortem: Project Island [10.30.14]
  • img Philip Yao describes the creative process behind Project Island, a 3D survival RTS helmed by a team of student at the Guildhall@SMU.
  • Postmortem: Terranaut [10.02.14]
  • img Philip Yao looks back on Terranaut, a 2D exploration game produced by a close-knit team of students at The Guildhall at SMU.
  • Postmortem: Magnet Ball [08.12.14]
  • img Livio De La Cruz explains how learning and adapting on the fly saved the ambitious but struggling student project Magnet Ball in this postmortem feature.

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