- Postmortem: Pitch Jumper
Florida Interactive Entertainment Academy Master's student A.J. Walker reflects on the development of Pitch Jumper, a student-created rhythm game for iOS and Android.
- Postmortem: M.O.O.S.E.
Philip Yao looks back on M.O.O.S.E., a 2D puzzler developed by a team of five students enrolled at The Guildhall at Southern Methodist University.
- Postmortem: Kraven Manor
Student designer Benjamin Roye takes a look at how his team approached Kraven Manor, an ambitious horror game that narrowed its scope significantly during development.
- Postmortem: King's Ascent
Developer Sharon Hoosein outlines the troubles and triumphs of creating King's Ascent, a narrative-based platformer with unique mechanics.
- Postmortem: Untold Entertainment's New School Blues
In this illuminating postmortem feature, producer Mike Doucet outlines the challenges a team of recent graduates faced while creating the multiplatform adventure game New School Blues.
- SWARM!: An Academic Postmortem
In this detailed postmortem feature, indie developer Christopher Totten charts the creation of E4 Software's self-published mobile platformer SWARM!