In state: 0 US Dollars (USD) per Semester
Out of state: 0 US Dollars (USD) per Semester
Non-US National (Overseas Students): 0 US Dollars (USD) per
A 2 years training for about 20 students with a minimum of 2 years College education or 3 years professional experience;
General graduate studies, complementing an initial degree course, designed to train future managers;
A training mainly oriented on Game Design and production (project management).
Degree course summary: Year 1
industry environment: History of VG; economic position; critical analysis; production, publishing and distribution: an overview;
production techniques: interactive design and writing; game/level design; graphic design; sound design (notions);
Q3 – production stages: pre-production; Production; Post-production
Degree course summary: Year 2
A « Real life » VG production project
Students are split up into 4 homogeneous teams, with one year to develop a common project. The subject is free but the genre is fixed every year (action, strategy, etc.);
End of term: each team is presenting its project to a professional jury;
Each member of the nominated team win a scholarship.