DePaul's BS in Computer Game Development was the first of its kind in a Liberal Arts University, and was established in 2004. There are currently over 300 students majoring in the program. We have strong ties to the Chicago-area game development community, are a sponsor of the Chicago chapter of the IGDA and employ many working game industry professionals as adjuncts. Our full-time faculty features professional game developers and producers with years of industry experience.
DePaul offers an MS in Computer Game Development is designed for those interested in game development programming at the highest level, including computer science and computer graphics professionals retooling for the game industry. In this program, you'll learn about software engineering, computer graphics, artificial intelligence, animation, software architecture and networking. The game development program addresses the real-world needs of industry through special, topic-based classes. For example, DePaul was one of the first universities to offer a game development course for smart phones.
DePaul's MA in Animation - Technical Artist Concentration prepares students for a range of technical roles, from the complex jobs of riggers, next generation modelers and motion capture artists to the hybrid specialization of the Technical Artist.
A game industry Technical Artist is an art department member who serves as a bridge between art and engineering. In the film and television CGI animation and VFX industries the Technical Artist is more commonly referred to as a Technical Director or Technical Animator. The TA in these fields shares many of the core responsibilities (pipeline, troubleshooting) and animation technical skills as the game TA.
Our BFA in Animation - Game Art Concentration is focused on modeling and animation for game development. The BFA in Animation provides students with a solid foundation in the art of animation and its history combined with insight into the latest techniques used in the rapidly-moving fields of high end 3D animation in the film, television, and game development industries.
Students will learn a comprehensive set of skills in 3D including character animation, modeling, texturing, lighting, and rigging. 3D courses are designed to provide students with necessary proficiencies while also encouraging creativity and experimentation. Students interested in game art will have additional options for gaining experience through cross-disciplinary classes in game development and production and through work on game development teams.
DePaul's Game Development program is located in the College of Computing & Digital Media, alongside established programs in Computer Science, Animation, Digital Cinema, and Interactive & Social Media. This allows students the freedom to explore their areas of interest, from hard-core programming to expressive design.
DePaul University was founded in 1898 and is the ninth largest private, not-for-profit university in the nation.
Our multi-disciplinary program features team-based projects, including multi-term projects that involve programmers, producers, designers and animators.
Our program’s Industry Advisory Board includes executives from Midway Games, Wideload Games, Day 1 Studios, and others. We have strong involvement in our (DeFrag) student organization for extra-curricular game development and projects.
Student Game Videos
Our Game Dev program emphasizes the experience of working on teams with programmers, producers, designer and artists. Game development, like almost every career, involves working with people, and learning how to work as a team is invaluable. Below are videos of some group projects created by undergraduate student teams.