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  • University of East London

    -- London 
  • 2-4 University Way
    London, E16 2RD GB
  • +44 (0) 20 8223 2488 or +44 (0) 20 8223 3000
  • s.pogoda@uel.ac.uk
  • http://www.uel.ac.uk/ssmcs/programmes/undergraduate/compgamesdesignstory.htm
  • Computer Games Design (Story Development) (BA/BGA, 3 Years)
    For a position in Game Design

  • Campus:Yes         Online: No
  • In state: 0 US Dollars (USD) per Semester
    Out of state: 0 US Dollars (USD) per Semester
    Non-US National (Overseas Students): 0 US Dollars (USD) per
  • This is a degree that shows you how to plan, design and implement computer games with an emphasis on the story development aspects of games. Traditionally, undergraduate programmes in the area of computer game design focus on either programming or visual design, requiring students to have skills or a portfolio of maths/computing or fine art. In contrast this programme focuses on other important aspects of games development including games design, interactive story development and project and production management. This programme focuses on story development for computer games within the context of learning about the whole games development process. As part of the programme you will be required to produce games design documentation as well as plan and mange implementation of games prototypes, both individually and as part of a development team. The programme gives you a foundation in the entire games development process and allows you to acquire skills in 2D/3D graphics production and makes use of middleware to allow for prototyping without a background in computer programming. Our programme is unique in focusing on the skills and understanding between programming and art and will equip you with essential skills for the growing games industry. Students take six modules in each level of their studies (18 in total) made up of a combination of compulsory and optional modules. The first year introduces you to the basics of computer games design, story development/writing and games theory as well as introductory graphics and prototyping production techniques and theories. The second year focuses on more detailed games planning/implementation/production management and story development and narrative skills. The final year allows you to examine current issues in games markets with options to explore the cultural role of games or develop more advanced technical skills.


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