For a position in Programming / Software Engineering
Campus:Yes Online: No
In state: 450 US Dollars (USD) per Semester
Out of state: 650 US Dollars (USD) per Semester
Non-US National (Overseas Students): 0 US Dollars (USD) per
Yes
10:1
Objective of this course is to prepare a student with all the skill sets requires to develop a current generation shader model based game engine using Micorsoft DirectX9 framework.On completion of game engine, student will develop a 3D fps shooter game using that engine.
In this course we will cover The introduction to game development Windows programming 2D and 3D Math Direct3D Materials, light and textures Shaders (HLSL) Camera DirectInput DirectSound 2D Overlays for menus and hud Scripting Scene Management Particles Game Engine Design Game Engine Implementation