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  • Anne Arundel Community College

    -- Arnold, MD 
  • 101 College Parkway
    Arnold, MD 20910
    US
  • 410-777-7029
  • dmsnyder4@aacc.edu
  • http://www.aacc.edu
  • Interactive Technologies AAS Degree (Associate's, 2 Years)
    For a position in Art / Animation

    Game Interface Design AAS Degree (Associate's, 2 Years)
    For a position in Game Design

    Game Art and Design Transfer AS Degree (Associate's, 2 Years)
    For a position in Art / Animation

  • Campus:Yes         Online: No
  • In state: 173 US Dollars (USD) per Unit
    Out of state: 306 US Dollars (USD) per Unit
    Non-US National (Overseas Students): 306 US Dollars (USD) per Unit
  • Yes
  • Yes
  • Anne Arundel Community College is one of the US's premier 2 year institutions, located miles from Annapolis, Maryland and 30 minutes from Baltimore and Washington DC. The college and the department of Visual Arts are committed to providing high quality training to its students,this includes our Game Art and Design Transfer, Game Interface Design, and Interactive Technologies Degrees. Our past graduates have successfully transfered into gaming programs at schools including Ringling School of Art & Design, Savannah College of Art and Design, University of Baltimore, Towson University, and UMBC. 
     
    GAMING DEGREES

    Game Art and Design Transfer Associates of Art Degree
    Prepares students for transfer to a four year game art or design program. After graduation from a transfer institution, students will be eligible for entry level positions in the game industry as artists and designers. At AACC, students will take foundation art courses in design, color, drawing, art history, and portfolio development, enroll in general education courses necessary to graduate from a transfer institution, and take introductory game art and design courses.

    It is recommend that students work closely with the game faculty to determine what specific jobs within game art and design are of particular interest and then identify potential transfer programs that would provide training in those specific areas. Students who wish to enter the game industry after only two years of study at the college level should consider the Visual Arts Game Interface Design Option A.A.S. degree. Students interested in programming games should consider the Computer Science Game and Simulation Programming A.A.S. degree.

    Game Interface Design Associate of Applied Science Degree
    Prepares students for entry level positions developing interfaces for games and simulations. Upon completion of this degree, students will have obtained a solid foundation in fine art, experience producing 2D and 3D game graphics, knowledge of how to prototype 2D and 3D games, an understanding of the game industry’s history and development process, as well as experience designing, prototyping and testing physical and digital interfaces for games.

    This degree is not intended for students who wish to transfer to a four year institution after graduation at AACC. The Fine Arts Game Art and Design and Computer Science Game and Simulation Programming transfer degrees were both developed specifically for students interested in pursuing bachelor degrees in gaming. 

    Interactive Technologies Associate of Applied Science Degree
    Develop skills to create dynamic digital media. Learn how to create original 2D and 3D computer graphics and animations. Learn how to capture real phenomena through photographs, sound and digital video. Develop artistic, communication, and interface design skills. Apply this range of knowledge to design and produce diverse virtual user experiences using DVDs, games, kiosks, presentations, simulations and the Internet.

    GAME ART AND DESIGN COURSES

    ART 155 2D Game Graphics
    3 credit hours – Two hours of lecture and two hours of laboratory weekly; one term.
    Learn how to design and produce a wide range of 2D graphics commonly used in video games. Work with digital imaging software to generate textures, sprites, and interfaces.

    ART 156 3D Game Graphics
    3 credit hours – Two hours of lecture and two hours of laboratory weekly; one term.
    Learn how to create original game assets for use in video games and interactive simulations. Learn how to use 3DS Max to model, texture, rig, and animate a variety of game objects, including modular systems, outdoor environments, weapons, vehicles, and characters. Study ways to use Photoshop and other digital imaging software to prepare original game textures. Develop an understanding of how to use the Unreal Development Kit to import and incorporate these items inside a working game.

    ART 158 Game History
    3 credit hours – Three hours weekly; one term.
    Develop an understanding of the technological, artistic, and cultural evolution of video games. Learn about games through readings, lectures, and videos. Play games covered in class to gain first hand understanding of game design and mechanics.

    ART 174 Interface Design
    3 credit hours – Three hours weekly; one term.
    Learn the thought processes and techniques that go into the creation of digital and physical user interfaces for games,simulations, and other interactives. Apply concepts learned by designing, building, and testing original interfaces. Study the principles of design, aesthetics, and human factors and the large role they play in the success of interactive technologies.

    ART 255 Game Development
    3 credit hours – Three hours weekly; one term.
    Learn about the game industry from early concepts through distribution. Produce a wide range of game documents to better understanding the game fabrication process, roles of different disciplines, and the technological production pipeline. Explore the ways that individuals collaborate and communicate with one another.

    ART 256 Gaming Capstone
    3 credit hours – Two hours of lecture and two hours of laboratory weekly; one term.
    Collaborate with a team of students on a semester long project working on the development of a real game or simulation. Apply skills acquired through previous courses in art, design, and programming. Learn about game production pipeline and project management.

    ART 273 Interactive Hardware
    3 credit hours – Two hours of lecture and two hours of lab weekly; one term.
    Gain experiential knowledge of how hardware is developed for interactive technologies including games and simulations. Work on a series of projects analyzing, reverse engineering, and prototyping various technologies to gain a better understanding of the aesthetics, ergonomics, and design issues of making products interactive.

    ART 274 User Testing
    3 credit hours – Three hours weekly; one term.
    Learn through application the different ways that games and simulations are evaluated. Develop experience with Q&A testing, play testing, and learning assessment. Conduct tests on a range of game hardware and software to gain a better understanding of the various processes that are used to enhance the quality of a game. Gain experience analyzing test data and communicating findings.

    CAT 220 3D Computer Graphics
    3 credit hours – Two hours of lecture and three hours of laboratory weekly; one term.
    Provides students with an introduction to the concepts, techniques, and technology commonly used in gaming, entertainment, architecture, and engineering. Students will learn through application in 3DS Max about modeling, texturing, lighting, rendering, animation, rigging, and dynamics.

    CAT 221 Game Prototyping
    3 Credit Hours - Two hours of lecture and three hours of laboratory weekly; one term.
    Provides students with an introduction to the concepts, techniques, and technology specific to the gaming industry. Students will build upon skills learned in CAT 220 to create an original interactive 3D game level prototype. 3DS Max will be utilized to model and apply textures to game assets, Photoshop will be used to prepare textures, and all assets will be combined, enhanced, and made interactive in a game engine. Students will also learn more about the gaming industry, giving them an understanding of what is required to be a game artist or designer.

    For further information contact Drew Snyder at dmsnyder4@aacc.edu or 410-777-7029.