Students will learn how to design and develop traditional and 3d digital animations for print media, web graphics, video broadcast, film, and interactive games. They will learn the steps in creating a storyline and developing the characters, environment, and animation required to tell a story. In traditional courses students will learn to create content, build a template library, lip sync audio to characters, create camera moves, animate the scene and publish it for the Web, ipods, PDA, cell phones, TV, and HDTV.
In the 3d courses the students will learn how to model a character using Nurbs modeling, create and navigate skeleton joint hierarchy re-orient and edit joint rotational axix, create forward and inverse kinematics controlled joints, bind and weigh a character to skeleton in preparation for animation, animate using SetKey techniques, create a character-control rig, manipulate skilled surfaces to influence objects, create facial animation using blendshape deformations, create lip-sync animation to a sound track, build shading groups and texture maps, and render single frames and animated sequences for the Web, iPods, PDAs, cell phones, TV and HDTV. The students will utilize industry-standard procedures for working through the project production pipeline. The student will gain experience in the various job roles of the production team of an animation project, project manager, artist, 3d animator, sound integrator, 3D graphic artist, 3D animator, 3D character rigger, and nonlinear video editor. The student will develop their own animations (traditional and 3D), web graphics, and print media for their portfolios.
For information concerning working conditions, physical requirements, employment and job outlook please refer to the Occupational Outlook Handbook at