In state: 0 British Pounds Sterling (GBP) per Year
Out of state: 0 British Pounds Sterling (GBP) per Year
Non-US National (Overseas Students): 0 British Pounds Sterling (GBP) per Year
Yes
Yes
8:1
This two-year MA programme integrates three crucial game development
disciplines: Game Design, Game Production and Game Art/Animation.
Students will undertake core modules in all areas and then go on to
specialise in one. You will learn all you need to know about game design
and development, from both creative and commercial standpoints. Core
topics include game theory, game mechanics, genre studies and gameplay
formulation, as well as the essentials of concept design, presentation
and pitching, game pre-production and prototyping. The Design strand
further develops topics such as interactive storytelling, scenario
scripting, non-linear story generation, and game world specification.
All aspects of game asset development will be covered in the art and
animation strands, including non-linear and behavioural animation,
interactive objects and entities, environment design and of course in
depth training in 3D modelling and animation. We’ll also be covering
essential business know-how such as market research, the development
lifecycle, testing and quality assurance, product promotion and
marketing; important ancilliary subjects such as sound and music for
games, and involve all students in a programming and technology primer
in order for you to gain a working knowledge of the technical underbelly
of contemporary computer games development
The course takes a sophisticated approach to game narrative and draws on
lessons from other creative industries, particularly film and
television. With a strong focus on originality, creativity, artistry
and technical excellence, you’ll be encouraged to develop new ideas, new
genres and new forms of game experience. You’ll move from practical
projects in concept design, development, pitching and production to
full-scale design and production of playable prototypes. Graduation
project teams will be provided with a budget to buy in specialist
programming expertise should they choose to do so. The NFTS also
facilitates external collaborations with both industry partners and with partner institutions with computer science specialisms, such as Imperial College London.
You’ll graduate with an advanced portfolio, an informed view of the
games industry, and the creativity, technical skills and expertise not
only to contribute to the games industry today, but also the vision to
help shape its future.