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  • Columbia College Chicago

    -- Chicago, IL 
  • 600 South Michigan Avenue
    Chicago, IL 60605
    US
  • 312 369-7750
  • 312 369-8084
  • info@iam.colum.edu
  • http://www.colum.edu/game
  • Game Design (Game Development) (BA/BGA, 4 Years)
    For a position in Game Design

    Game Design (Game Art) (BA/BGA, 4 Years)
    For a position in Art / Animation

    Game Programming (BA) (BA/BGA, 4 Years)
    For a position in Programming / Software Engineering

    Game Design (Game Sound) (BA/BGA, 4 Years)
    For a position in Audio Design

    Game Programming (BSc) (BSc, 4 Years)
    For a position in Programming / Software Engineering

  • Campus:Yes         Online: No
  • In state: 10,600.00 US Dollars (USD) per Semester
    Out of state: 0 US Dollars (USD) per Semester
    Non-US National (Overseas Students): 0 US Dollars (USD) per Semester
  • Yes
  • Yes
  • 20:1
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    Computer game play has emerged as the most popular form of entertainment in our culture and exhibits great promise as a tool for education, science, and industry. Leveraging the strengths of the Interactive Arts and Media Department, the interdisciplinary nature of the faculty, and partnerships with other departments, the Game Design major is designed to educate students for careers in the exciting and fast-growing field of game design and production.

    The Game Design major in Interactive Arts and Media provides contextual understanding and competence in this distinctive discipline. Our students develop an understanding of the aesthetics, theory, and culture of games that informs their work and encourages originality in content. Game Design majors learn how to develop games in a strong and collaborative production environment in which teams work together effectively to create games.

    Students in the Game Design major complete the Interactive Arts and Media core before enrolling in Game Design courses that accentuate the cultural aspects of game design, game design theory, and concept development. Students then select one of four concentrations in Game Art, Development , Programming, or Sound providing the depth of specialization that the game industry demands. A distinctive component of the Game Design curriculum is the senior capstone course. As students study in their chosen specializations, they are expected not only to accumulate knowledge and skills, but also to accumulate original content in order to complete their final capstone experience. The capstone course brings together teams of student specialists in the framework of an advanced production class, where they learn effective team-building strategies and the creation of shared visions, culminating in the production of a working game.

    For examples of student work, see:

    Water Aloft the Ridge (2012 Senior Capstone Large Team Project) 

    Warden of Raal (2011 Senior Capstone Large Team Project)

    Grunt Work (2010 Senior Capstone Large Team Project)

    Dismantle Repair (2009 Senior Capstone Large Team Project )


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