The Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU) and the Madeira Interactive-Technologies Institute (M-ITI) at University of Madeira (UMa) jointly provide a two-year program offering Masters of Entertainment Technology degree (MET) under the Carnegie Mellon | Portugal agreement and with the cooperation of the Information and Communication Technologies Institute (ICTI).
To foster leadership in education and research that combines technology
and fine arts to create new processes, tools, and vision for
storytelling and entertainment.
The high concept behind ETC and the Masters program is to have
technologists and fine artists work together on projects that produce
artifacts that are intended to entertain, inform, inspire, or otherwise
affect an audience/guest/player/participant. Because the larger
challenge we face in authoring in new media is bringing together
different disciplines, our degree program is driven by trying to do this
most effectively.
This is not a Master of Science nor a Master of Arts or Fine Arts
degree—rather a unique, specialized degree program in the
interdisciplinary field of entertainment technology. Your diploma will
say; Master of Entertainment Technology. The MET is considered a
professional, terminal degree. It is the academic pinnacle of studies in
this field, thus having greater significance than the M.A. or M.S., and
the equivalent academic weight of the M.F.A. and/or M.B.A. degree.
The ETC does not turn artists into technologists, or vice-versa. While
some students will be able to achieve mastery in both areas, it is not
our intent to have our students master 'the other side.' Instead, we
intend for a typical student in this program to enter with mastery or
training in a specific area and spend his or her two years learning the
vocabulary, values, and working patterns of the other culture. This
learning will be evidenced by their ability to work effectively with
those who are expert in it.
Students in the ETC take courses ranging from computer programming to
designing virtual worlds to improvisational acting, but the emphasis is
on project courses. Each project course brings together
interdisciplinary student teams that must produce working artifacts; in
the tradition of Carnegie Mellon, this emphasis is on making real things
that work. A key aspect of the program is to ensure that students have
an opportunity to work with a large, diverse set of collaborators with
different skills and sensibilities. A typical project covers an entire
semester and is built around four or five students, a faculty supervisor
and a client representative.
Visit us at www.m-iti.org/met