The NYU Game Center is dedicated to the exploration of games
as a cultural form and game design as creative practice. Our approach to the
study of games is based on a simple idea: games matter. Just like other
cultural forms – music, film, literature, painting, dance, theater – games are
valuable for their own sake. Games are worth studying, not merely as artifacts
of advanced digital technology, or for their potential to educate, or as
products within a thriving global industry, but in and of themselves, as
experiences that entertain us, move us, explore complex topics, communicate
profound ideas, and illuminate elusive truths about ourselves, the world around
us, and each other.
The Game Center was established in 2008, and is housed at
the Tisch School of the Arts in the Skirball Center for New Media. We work in
close collaboration with other NYU schools and departments including the
Courant Institute of Mathematical Sciences, Steinhardt School of Culture,
Education and Human Development, and NYU Poly. Our goal is to incubate new
ideas, create partnerships, and establish a multi-school curriculum to explore
new directions for the creative development and critical understanding of
games. We are also active supporters of the New York City game development scene
and seek to help establish New York as a place of innovation and creativity
within this important field.
The mission of the Center is to graduate the next generation
of game designers, developers, entrepreneurs, and critics, and to advance the
art, science and culture of gaming by creating a context for advanced study and
innovative work. The Center’s students, both undergraduates and graduates, will
be drawn from diverse disciplines including computer programming, visual art,
sound and audio, animation, writing, and joined together by the central
discipline of game design.
At the dawn of the twenty-first century, interactive systems
surround us not just as the material reality of our lives but also as our
primary method for understanding the world and our place in it. The study of
games is the study of the aesthetics of interactive systems—their capacity to
move us, to fascinate us, and to connect us in entirely new ways.
-Frank Lantz, Department Chair