For a position in Programming / Software Engineering
(Certificate/Diploma, and Autodesk Authorized Training Centre (ATC), 2 Years)
For a position in Art / Animation
(Certificate/Diploma, 2 Years)
For a position in Game Design
Campus:Yes Online: No
In state: 0 US Dollars (USD) per Semester
Out of state: 0 US Dollars (USD) per Semester
Non-US National (Overseas Students): 0 US Dollars (USD) per Semester
PlaygroundSquad (PSQ) is a game development school that started in 2001.
The school focuses at educating programmers, gamedesigners and graphics artists side-by-side so that they can work together in groups with game development projects during the education. The main tools in the education is the game development platform TenGine (an directX API developed at PSQ) and the 3D tool Maya. The students are also trained on creating motion capture with an optical system from Qualisys that is installed in the localities.
As a Graphical artist at PSQ you will learn the basics in 3D modelling, texturing and animation, as well as more advanced techniques to create advanced game graphics. Lectures with emphasis on the practical use of different techniques are held frequently, the knowledge acquired is then put to the test through exercises of different length. During the second semester and through out the rest of the education, the students can choose to deepen their knowledge in different subjects to polish their skill and make a good portfolio.
As a Game Designer at PSQ you will get a broad knowledge of game creation. We start of with the practical work behind games by learning the basics of 3D modelling or programming, depending on what direction the student want to focus on. After the practical part of the education the students will learn to write game design documents, design characters, levels and much more. During the Game Design lectures and exercises the students will work both with practical and theoretical application of their knowledge.
As a Programmer at PSQ you will initially study linear algebra to get a better knowledge of how mathematics in games works. After that it will all be about games. You will work with a 3D engine API with exercises of different length and difficulty. Later on you will work with more advanced technical programming such as AI, shaders, physics and network.