Máster en desarrollo de videojuegos (programación)
(MSc, and Track for game programmers, 1 Years)
For a position in Programming / Software Engineering
Máster en desarrollo de videojuegos (diseño)
(MSc, and Track for technical game designers, 1 Years)
For a position in Game Design
Campus:Yes Online: Yes
In state: 6000 Euros (EUR) per Year
Out of state: 6000 Euros (EUR) per Year
Non-US National (Overseas Students): 6000 Euros (EUR) per Year
Starting on 2004 the Complutense University of Madrid has a program for a Master of Computer Games Development. This program is designed to qualify professional computer game programmers, and game designers, providing a solid background for successful development in the game industry. A University degree is required.
For game programmers the emphasis is not so much on graphics as in a modern view of software development applied to computer games as large systems that require software engineering and good programming practices. Other topics included are: game AI programming, network programming, physics for games and script-based programming. The programming view is complemented with an introduction to 2D/3D and sound content creation and game design. Typically our students enter the master with a degree on Computer Science, and we recommend having a solid foundation on C++ programming.
For game designers, the goal is to provide them with the abilities for conceiving games and being able to develop their ideas. In addition to game design theory and practice, students cover topics on game programming and game art, with a strong bias towards modern engines such as Unity. Design students may come from different backgrounds, including Computer Science, Arts, Communication, or any kind of Engineering, and we recommend having some previous knowledge of Programming.
Classes are taught in collaboration with MercurySteam, the only Spanish studio now producing AAA titles, which contributes their experienced professionals (some of them former students in our master program) to teach the industry view on game development.