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Schools
  • Glasgow Caledonian University, School of Engineering and Computing

    -- Glasgow, Scotland 
  • Division of Computing and Creative Technologies
    Cowcaddens Road
    Glasgow, Scotland G4 0BA
    GB
  • +44 (0)141 331 3277
  • +44 (0)141 331 8445
  • seccourses@gcu.ac.uk
  • http://www.gcu.ac.uk/sec/study/
  • Computer Games (Software Developemnt) (BSc, 4 Years)
    For a position in Programming / Software Engineering

    Computer Games (Design) (BSc, 4 Years)
    For a position in Game Design

  • Campus:Yes         Online: No
  • In state: 0 US Dollars (USD) per Semester
    Out of state: 0 US Dollars (USD) per Semester
    Non-US National (Overseas Students): 0 US Dollars (USD) per Semester
  • The school of Engineering and Computing, Division of Computing and Creative Technologies is inviting applications for its BSc (Hons) Computer Games (Design) Degree.

    The Computer Games (Design) stream is designed to provide graduates with the right mix of skills and knowledge needed to become a Game Designer.
    Game Design embraces a broad area of concerns encompassing elements of both software development and computer arts. This is reflected in the programme which embraces both the Software Engineering (usability/HCI) elements of Game play, Game level design, and software development (some of which would be shared with the Software Development stream). However, there would not be a significant need for the same level of underlying Mathematics.
    The Design stream would also cover computer arts, i.e. specialist media design and creation and game asset integration requirements for the game designer
    As a student on this programme you will be utilising up-to-date industry based software and graphical media development environments for the creation of games across the full range of games genres. This would range from educationally based story telling games for the younger audience, simulation and strategy games, to full-scale first-person action games.
    Students will develop games for the current game industry platforms such as Xbox 360, Playstation and Nintendo. br>

    Staff research interests include:

    • - evocation of emotion in video games
    • - detecting emotion through the joypad
    • - artificial intelligence and emotion


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