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  • Cogswell College

    -- Sunnyvale, CA 
  • 1175 Bordeaux Drive
    Sunnyvale, CA 94089
    US
  • 800.264.7955 or 408.498.5100
  • 408.747.0764
  • admissions@cogswell.edu
  • http://www.cogswell.edu/land/game_career.php
  • Game Design & Development (BSc, BA/BGA, Game Design Engineering, With Specializations in:, and Game Design Art, 4 Years)
    For a position in Game Design

    Digital Audio Technology (BSc, Audio Software Development & Engineering, Audio Production Management, With Specializations in:, and Audio & Music Production, 4 Years)
    For a position in Audio Design

    Digital Art & Animation (BA/BGA, 3D Modeling, Animation, Entertainment Design, and With specializations in:, 4 Years)
    For a position in Art / Animation

    Digital Arts Engineering (BSc, 4 Years)
    For a position in Programming / Software Engineering

    Software Engineering (BSc, 4 Years)
    For a position in Programming / Software Engineering

  • Campus:Yes         Online: No
  • In state: 8,080 US Dollars (USD) per Semester
    Out of state: 8,080 US Dollars (USD) per Semester
    Non-US National (Overseas Students): 8,080 US Dollars (USD) per Semester
  • Yes
  • Yes
  • 12:1
  • Create Something Extraordinary!

    Game Design Art

                             Game Design Engineering

                                                Game Audio Production or Engineering

    How many schools can boast that its degree programs encompass all of the specialties a professional studio needs to produce a game?  Cogswell College can! 

    Imagine earning your bachelor degree in a fast-paced, project-based, team-oriented learning environment taught by industry veterans and working professionals.  Make the games you’ve always dreamed about as you develop the skills you will need to be successful in your chosen career field. 

     

    Game Studio - the ultimate team effort!

    Cogswell’s Game Studio is the culmination of a series of project-oriented, hands-on game courses that teach students how to make games using state of the art equipment and software while working as highly productive development teams.  You will face the same pressures and development issues that professional game developers deal with on a daily basis.  Our excellent placement rates mean that Cogswell grads work in major game development companies, start-ups and companies they have founded.

    Some Recent Games Cogswell Alumni Have Worked On Include:

    Activision

    Modern Warfare 3: Call of Duty (2011), Sr. Level Designer, Level Designer, Animator, Technical Artist

    Skylander: Spyro’s Adventure (2011), Original Character & Toy Design, Lead Character Artist, Lead Animator, Animator

    Bethesda Software

    The Elder Scrolls V: Skyrim (2011), Level Designer

     

    Cryptic Studio

    NeverWinter (2012), Lead Environment Artist

    Star Trek Online (2010), Lead Environment Artist, Environment Artist, Sound Designer, VFX Artist, QA Tester (2)

    Eidos Interactive

    Tomb Raider: Underworld (2008), Character Artist, Designer

    Electronic Arts

    Need For Speed: Most Wanted (2012), Outsourcing Art Director

    SimCity Social (2012), Outsourcing Art Director

    Dead Space 2 (2011), Cinematics Craft Director, Technical Artists (2)

    The Godfather II (2009), World Designer, Technical Artist, World Designers (4), Animation     Director World Design Lead, Character Technical Directors, Mission Designer

    SimCity 3 Pets (2011), Object Modeler

    The Sims 3 (2009), Lead Producer, Art Director

    SimAnimals (2009), Environment Artist

    LucasArts

    Star Wars: The Force Unleashed (Ultimate Sith Edition) (2009), Systems Designer, Environment Artist

    Lucidity (2009), Original Concept Artist

    Microsoft Game Studio

    Gears of War 3 (2011), Sr. Character Artist, Sr. Level Designer

    Halo Reach (2010), Animators (2)

    Halo Wars (2009), Sequence Lead

    Rockstar Games

    Red Dead Redemption (2010), Lead Ambient Designer

    Sony Computer Entertainment

    All Stars Battle Royal (2012), Sr. Animator/Character Rigger, Sr. Environment Artist, Sr. Animator, Sound Designer

    Telltale Games

    The Walking Dead (2012), Animator

    THQ

    Red Faction: Armageddon (2011), Technical Director, Additional Art, Motion Capture Stage Supervisor, Pipeline, Motion Capture Operator

    Saints Row 2 (2009) by THQ, Animator

    Games Created by Cogswell Alumni

    Blast Monkey (2009) by Yobonja, Founders & Game Creators

    Fieldrunners (2008) by Subatomic Studios, Founder & Game Creator

    About Cogswell

    Cogswell gives you the chance to work in a setting that simulates a professional studio.  We believe this industry-based approach to learning gives you an edge when you look for that first job.  By creating with others who are passionate about the same things, you will build a body of high quality work to show potential employers.

    But it is your fellow students at Cogswell who will have the most lasting impact.  We believe you will find them to be dedicated, hard-working, focused individuals who are gifted with artistic, technological and visionary talent.  These are the people who will challenge and inspire you throughout your life.

  • Clark and Dagger

  • Clark and Dagger
    Clark and Dagger
    Date updated: 2012-05-04 Category: Strategy

    Clark & Dagger is a cooperative stealth game where each player has unique abilities that help them get through a dungeon. One player is the Spy, Dagger, who can take out guards and use the environment to her advantage. The other player is the Hacker, Clark, who can break into security systems and change the environment. Only by working together can they reach the server, collect the data, and escape out alive. The game was developed by 10 students in the Game Development Club at Cogswell Polytechnical College in Sunnyvale, California.

    Requirements:

UBM Tech