The Game Art Design course combines a solid core of traditional art skills and creativity with cutting edge technology.
The curriculum focuses on creativity and content creation. It features direct input from a range of leading industry professionals, including Codemasters and Blitz, giving students a unique opportunity to experience first-hand what it takes to create successful game content. The course will help you develop your talent and interests, leading to opportunities in range of careers including game artist, digital animation and CGI design for TV and film.
Teaching and assessment
The course is delivered primarily through practical studio sessions, seminars and lectures, with numerous visiting lectures from industry partners. Extensive use is made of the University's Virtual Learning Environment, with students regularly submitting work for critique and assessment via the web. Assessment activities uinclude crits, blogging, reports writing, and regular presentations of artwork and practical projects. Guidance on producing a professional portfolio is given by the course team and a range of visiting professional game artists.
Excellent specialist facilities include a dedicated games studio with a range of software and hardware for producing new PC based game content, and for studying existing games on PC, PS2 and Xbox. Next generation hardware will also become available. A dedicated drawing and graphics studio and well equipped lecture/seminar rooms are also available.
Interview and open day
All UK applicants with relevant qualifications will be invited to bring their portfolio of work to an open day and interview. Students living overseas will be invited to send samples of their work.
Your portfolio must include examples of figure and landscape drawings from life - but not copy drawing from photographs or comics. This shows us your ability to visualise and communicate physical form in 2D, a vital skill for a Game Artist. We would also like to see sketch books that show the development of ideas through to finished pieces. Ideally, your portfolio should incorporate pastel, paint, pen as well as pencil work and demonstrate composition, perspective and the use of colour palettes in order to evoke mood and feeling. If you have used 2D or 3D software, please include prints of screenshots.
We’re looking for enthusiastic applicants, so lots of work done in your own time, in addition to school or college projects, gives us an idea of your motivation.