Programming for Games, Web & Mobile
(Diploma, 12 Months)
For a position in Programming / Software Engineering
Campus:Yes Online: No
In state: 0 Canadian Dollar (CAD) per Year
Out of state: 0 Canadian Dollar (CAD) per Year
Non-US National (Overseas Students): 0 Canadian Dollar (CAD) per Semester
Vancouver Film School is Canada’s premier post-secondary entertainment arts institution — currently celebrating 30 years of industry-defining success — and one of the top 10 schools favored by video game recruiters, according to the LA Times.
The VFS Game Design campus looks, feels and functions just like a professional-level and industry-current game development studio. The one-of-a-kind and intensive curriculum packs three years of training into one year, so you get working right away. You’ll learn to master the fundamentals of game theory, pre-production techniques and storytelling, all while building a solid foundation in visual design principles, level design and coding. The school’s talented faculty all have substantial experience working professionally with AAA console, mobile, social and indie games — so you’re learning exactly what it takes to succeed in the real world on any game development team. And located in Vancouver amidst dozens of the world’s top studios, VFS lets students present their final playable games to industry reps and recruiters, providing a rare chance to make crucial professional contacts.
At VFS, the motto is “Results Matter,” and the school delivers on that sentiment. Since the Game Design program's inception in 2004, graduates have gone on to work for companies around the world, on many of the industry's most celebrated games. VFS alumni have been hired for game design and producer roles at companies like BioWare, EA, Mythic, Radical, Relic, Ubisoft, Eidos, Square Enix, and Funcom, and worked on top titles including Mass Effect 3, Saints Row: The Third, NHL 14, The Witcher: Wild Hunt, Dragon Age: Inquisition, Destiny, Halo 4, Call of Duty Advanced Warfare and more.
Nominated for Canadian Videogame Awards 2011.
Ginkgo is a side-scrolling platformer built on the UDK engine. Defeat enemies in a lush 2.5D environment and rescue your forest world from decay.
Created by students in the Game Design program at Vancouver Film School, Faine’s Melody is an adventure game for the iPad. Use gestures to solve melodic puzzles and wake Faine from her musical dream.
Anomaly: Opening Night is a Third-Person Thriller created in Unity by a team of five. While investigating a theatre, the player must deal with possessed mannequins, an unstoppable creature and hallucinations which change their perceptions of reality.