Computer Science + game development track
(PhD, MSc, Certificate/Diploma, and BSc, 4 Years)
For a position in Game Design
Visual Arts + animation and interactve media
(MA/MFA, and BA/BGA, 4 Years)
For a position in Art / Animation
Campus:Yes Online: No
In state: 4050 US Dollars (USD) per Semester
Out of state: 0 US Dollars (USD) per Semester
Non-US National (Overseas Students): 0 US Dollars (USD) per
The University of Maryland, Baltimore County (UMBC) is a mid-sized public university located in the Baltimore-DC corridor that combines the emphasis on teaching found at the best liberal arts colleges with the innovation of a research university. UMBC’s students are inspired by and often working alongside faculty who are leaders in their fields — thinking about the hard questions of society, science and creative expression, and then moving beyond the classroom to make a difference. The average SAT of the top-quartile of incoming freshman in 2006 was 1380 and Carnegie Foundation ranks UMBC in the category of Research Universities with high research activity.
UMBC has developed a new set of coordinated programs in Games, Animation and Interactive Media (GAIM), beginning next Fall semester. The Baltimore/DC area is a hotbed of game companies with two local chapters of the International Game Developers Association, and consistently ranking 2nd to 4th in number of game companies nationwide. Our program is somewhat unique because it consists of coordinated tracks within our existing degrees in Visual Arts and Computer Science, but with a focus on game applications of core ideas and group experiences pairing artists and programmers.
Students majoring in information technology and in visual arts make up a significant fraction of UMBC’s 12,000 students. In the current academic year, approximately 2,000 students were majoring in one of our three information technology programs (Computer Science, Computer Engineering and Information Systems) and about 350 in the Visual Arts program. Within Information Technology, UMBC has strong research programs in the key areas of computer graphics, human-computer interfaces, artificial intelligence, and parallel and distributed systems. UMBC’s Visual Arts curriculum builds on a foundation in traditional media with in-depth experiences with digital and emerging technologies for imaging, graphic and time-based work. The Imaging Research Center carries our research and graduate study in 3D visualization, immersive technologies, interactivity, installation, animation, high definition video, and sound.