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  • Seneca College - Game Art & Animation

    -- Toronto, Ontario 
  • 70 The Pond Road
    Toronto, Ontario M3J 3M6
    CA
  • 416.491.5050x3850
  • aac@senecac.on.ca
  • http://www.senecagaming.ca
  • 3D ANIMATION GRADUATE CERTIFICATE PROGRAM (dan) (Certificate/Diploma )
    For a position in Art / Animation

    ANIMATION ADVANCED DIPLOMA PROGRAM (Certificate/Diploma )
    For a position in Art / Animation

    3D GAMING GRADUATE CERTIFICATE PROGRAM (GAM) (MSc )
    For a position in Game Design

  • Campus:Yes         Online: No
  • In state: 0 US Dollars (USD) per Semester
    Out of state: 0 US Dollars (USD) per Semester
    Non-US National (Overseas Students): 0 US Dollars (USD) per
  • Yes
  • Yes
  • 15:2
  • Seneca College of Applied Art and Technology - Animation Arts Centre

    ANIMATION ADVANCED DIPLOMA PROGRAM (ANI)
    This six semester advanced diploma program is designed to give the student
    the skills necessary to succeed in both traditional and computer animation
    production industries. Developed to meet the specific demands of animation
    studios in need of highly-trained animators, the curriculum focuses on the
    development of individual creative expression using experimental and innovative
    animation techniques.


    This is accomplished through the artistic application of the theories of motion,
    timing, storytelling, entertainment and the use of the most current technology
    required to work successfully in the competitive world of 2D and 3D animation
    i.e. film, television, and 3D gaming. Students who have a strong artistic grounding
    in classical animation or computer animation are encourgaged to apply.

    3D ANIMATION GRADUATE CERTIFICATE PROGRAM (dan)
    This course is designed to give each student a solid understanding of the modeling,
    animating, and rendering capabilities of MAYA, with a particular emphasis
    on developing problem-solving skills. Once the student has completed the basics
    aspects of modeling, animation, and rendering, the course is structured to
    allow the student the freedom to explore aspects of the software that are of
    interest to them.

    Traditional animation topics covered will include character
    design, animation theory and storyboarding. Classes will include open studio time
    during which the instructor will be available for one–on–one sessions to guide
    advanced studies. Studios are open 24 hours with a partial TA support to provide
    the student with maximum computer contact.

    3D GAMING GRADUATE CERTIFICATE PROGRAM (GAM)
    This course is focused on the art and design of creating characters, animation
    and models for gamers. Traditional art skills will be expanded on to create custom
    textures, realistic models, and quality character animation for the game industry.
    Part of the core curriculum is to develop playable game assets and modes of
    current popular games using a real world production pipeline and process.


    The strength of this program lies in the experience of our instructors, modelers,
    animators, texture artists and projects managers: All of our core instructors are
    gaming industry professionals who have worked on published games for PS2,
    X-BOX, GameCube, Mac & PC, PS One, Nintendo DS and GameBoy Advance.
    As an AutoDesk Training Center we also employ AutoDesk Certified Instructors.
    Each class will consist of hands-on productions, exercises and projects using
    3D Studio Max and Adobe Photoshop. The curriculum includes traditional life
    drawing, character design, story development, and animation principles.
    Teaching assistant support is provided and students are allowed unlimited lab
    access whenever classes are not in progress.


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