MSc in Interactive Entertainment Technology
(MSc, 1 Years)
For a position in Game Design
Campus:Yes Online: No
In state: 0 US Dollars (USD) per Year
Out of state: 0 US Dollars (USD) per Semester
Non-US National (Overseas Students): 0 US Dollars (USD) per
4:1
The course, directed by Dr. Steve Collins (founder of Havok), is technology focussed, will require a degree in computing (or related subject) and is aimed at educating students about the core technologies driving primarily the game industry but these technologies are also hugely relevant in other industries including the wider entertainment space, media, simulation and communications.
The course has been designed to take advantage of the great research work going on in the School of Computer Science and Statistics and in particular in the GV2 Research Group. The course has received great industry support with advisors from Microsoft, Intel, Radical Entertainment, Demonware and Silicon & Software Systems (S3). T
he course features the XNA Gamelab sponsored by Microsoft, where each student has a development station with an Xbox360, XNA, DX10 graphics card, and a dual-core PC.
The curriculum includes an individual research dissertation, a group gametechnology project and a selection of modules including::
- Numerical Methods and Mathematical Modelling
- Software Engineering for Concurrent and Distributed Systems
- Data Communications and Networks
- Graphics and Console Hardware and Real-time Rendering