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  • Practical Tools For Game Designers [01.21.20]
  • img Alvaro Salvagno explains how designers can kickstart their inspiration by using simple tools like index cards, notebooks, and mind maps.
  • DreamHack Atlanta Showcase Postmortem [01.14.20]
  • img Victor Burgos shares his experience showcasing Neko Ghost, Jump! at DreamHack Atlanta, breaking down player stats, costs, and other key metrics.
  • How Audio Design Enhances Diablo 2 [01.09.20]
  • img In this excerpt from Stay Awhile and Listen: Book II, author David L. Craddock examines the role sound design plays in Blizzard's classic Diablo 2.
  • Emotional Context In Decision Design [01.07.20]
  • img Artur Ganszyniec explains how his team used context and personal perspective to make choices relevant for players in Wanderlust Travel Stories.