Matthias Maschek recalls the difficulties his team faced during its first console port, proposing solutions to common issues that surface during the process.
Following up on a previous feature, Utrecht School of the Arts graduate Steven Honders lists 50 crucial lessons he learned while working in the games industry.
Indie Wolverine's Logan Williams offers up effective marketing tips for independent developers, helping you spread the word about your project at little or no cost.
Akupara Games' David Logan outlines the factors to consider when partnering with a publisher, offering a detailed overview of potential benefits and services.