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  • Postmortem: Rage Runner [02.27.14]
  • img Jacob Burke from Hypercane Studios examines the creative process behind Rage Runner, an obstacle-avoidance game he developed in partnership with his brother Zach.
  • Postmortem: Asterogue [02.20.14]
  • img Jon Gill presents an in-depth look at the creation of Asterogue, a mobile action-roguelike developed by a team of Computer Science seniors at the University of California in Santa Cruz.
  • Postmortem: Armourgeddon [01.21.14]
  • img Benjamin Roye critically examines the student-led development process behind the "steam-punk-esque, shoot many robots, third-person action game" Armourgeddon.
  • Postmortem: Path of the Samurai [01.09.14]
  • img Game designer and producer Dylan Tevardy-O'Neil reflects on the creation of Path of the Samurai, a major project developed by a team of four students at Qantm College Sydney.
  • Postmortem: Pitch Jumper [12.10.13]
  • img Florida Interactive Entertainment Academy Master's student A.J. Walker reflects on the development of Pitch Jumper, a student-created rhythm game for iOS and Android.
  • Postmortem: M.O.O.S.E. [11.19.13]
  • img Philip Yao looks back on M.O.O.S.E., a 2D puzzler developed by a team of five students enrolled at The Guildhall at Southern Methodist University.