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  • Postmortem: Survive Another Night [03.09.21]
  • img James Rowbotham presents a comprehensive postmortem covering the development of his game Survive Another Night for the 2020 Epic MegaJam.
  • Postmortem: Chestnut Grove [02.04.21]
  • img Developer Philip Drobar tells the story of how he got started with Unity and created his pandemic-themed game Chestnut Grove in six months.
  • Postmortem: Eastshade [10.15.20]
  • img Danny Weinbaum reflects on the development and reception of Eastshade, an open-world adventure game featuring a unique painting mechanic.
  • Postmortem - Starcom: Nexus [07.21.20]
  • img Indie developer Kevin Lin reflects on the early access launch of Starcom: Nexus and the journey leading up to its recent full release.
  • Postmortem: TILTit [01.30.20]
  • img First-time solo developer Mathias Berglund reflects on the successes and failures of his recently released puzzler TILTit.
  • Postmortem: Don't Give Up [12.17.19]
  • img Tristan Barona shares his experience making, polishing, and promoting his independently produced RPG Don't Give Up in the months leading up to its release.