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  • Postmortem: What Lies Beneath [04.08.14]
  • img Jose Abalos takes a look back at the creation of What Lies Beneath, a survival horror-themed Half-Life 2 mod inspired by Resident Evil 4 and The Cabin in the Woods.
  • Postmortem: Reggie [03.20.14]
  • img The Guildhall at SMU student Jose Abalos critically examines the development of Reggie, an adventure game created as part of his Directed Focus Study I course.
  • Postmortem: Rage Runner [02.27.14]
  • img Jacob Burke from Hypercane Studios examines the creative process behind Rage Runner, an obstacle-avoidance game he developed in partnership with his brother Zach.
  • Postmortem: Asterogue [02.20.14]
  • img Jon Gill presents an in-depth look at the creation of Asterogue, a mobile action-roguelike developed by a team of Computer Science seniors at the University of California in Santa Cruz.
  • Postmortem: Armourgeddon [01.21.14]
  • img Benjamin Roye critically examines the student-led development process behind the "steam-punk-esque, shoot many robots, third-person action game" Armourgeddon.