- Master's Thesis: Facilitating the Education of Game Development
[05.10.06]
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Lennart Nacke of the University of Magdeburg, Germany shares his Master's Thesis, which "focuses on game development and educational benefits gained from teaching games to university students."
- Honors Thesis: View Space Linking, Solid Node Compression and Binary Space Partitioning for Visibility Determination in 3D Walk-Throughs
[04.17.06]
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View Space Linking, Solid Node Compression and hardware accelerated occlusion are shown to reducing the amounts of nodes that are traversed in a BSP tree, improving tree traversal efficiency. These algorithms are proven (in cases) to improve overall effeiciency.
- Master's Thesis: Infinite Regress: The Blurring of an Architectural Game-Space
[04.11.06]
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Thesis author Dariusz Boron argues that the gaming industry presents architecture with a medium from which to expand its expression.
- Honors Thesis: Controller Mediation in Human-Computer Play
[11.11.05]
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The act of play, and the psychological and qualitative impacts of their design and usage on players, as well as their symbolic role in an increasingly mediated society, are the topics of this paper.
- Honors Thesis: Real-Time Rendering of Fur
[10.28.05]
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This paper presents a complete 'shells and fins' method for modelling this fur in real-time for use in interactive systems.
- Master's Thesis: A Flexible and Expandable Architecture for Computer Games
[10.10.05]
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This thesis describes an architecture for computer games as a System of Systems where the computer game itself is emergent.
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