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  • How To Break Into The Industry, Part 1

    [03.13.12]
    - GameCareerGuide.com staff

  • Artist

    Of all of the different disciplines involved in game creation today, the artist is arguably the most varied of the bunch. Aspects of the art discipline in development include Concept Artist, 2D Artist, UI Artist, FX Artist, Environment Artist, Character Artist, Animator and even Technical Artist. Traditionally artists create the environments, characters and effects that you see in the games that you play.

    "The advice I give now to folks looking for a job is so much simpler than it used to be: Make stuff and put it on the internet. No matter your discipline(s) or interest, there are options. From iOS to Unity to UDK there are fantastic tools out there. From Minecraft to Skyrim, there are moddable games. The key is to find an online community (like TIGSource or Polycount) where you can feel at home and just keep making stuff."

    - Lucas Hardi, Artist | Bethesda Game Studios

    Here are a list of key resources you can follow to learn more about what the role of artist entails:

    One of the most rewarding elements of being an artist is how easy it is to show off your work to friends and customers alike. Through the use of screen shots or video you can display your artwork for all to see. Like engineers, artists can sometimes be frustrated by their lack of involvement with regards to the overall design of the game. Good teams ensure that all disciplines are properly represented as concepts are approved, however this may not yet be the norm in the industry. Furthermore, evaluating art is a subjective process making the communication element of the job all the more challenging.

    Skills required to be a game artist include superb digital and traditional artistic skills and experience in with the necessary authoring tools of your chosen profession.

    "As a kid, I was always drawing. I got into the games industry after studying degrees in both fine art, and computer art - though I would personally hire an artist who didn't have a degree if the work was stellar.

    The key for me has always been to focus on the area you are most passionate about. Find the most inspiring examples of the artistic discipline you want to work in - study it, learn the techniques, and compare your work to it. Then try and make something better. Five great pieces of work would be enough to show me that someone has talent."

    - Arron Simpson, Art Director | Paragon Studios

    Producer

    The role of the producer can vary from company to company, but typically they are responsible for ensuring that the entire team and project are working efficiently and towards the desired end result. In some cases the producer also establishes the vision for the overall project and supports the team to achieve that goal. Most producers are hired from within the industry, making it one of the most challenging jobs to jump directly into without prior development experience.

    "I've always imagined a video game and Hollywood producer to have very similar jobs. We both have the goal of completing our projects on time and within budget. We both must manage wildly different groups of talented people to collaborate and communicate effectively. We both need to have a strong vision for what our project should look like when it is complete. We both must adapt to unplanned changes, cut some of the features we cherish most for the sake of the schedule, and work long hours.

    All in the hopes that our teams produce something that makes a large group of people smile and happily part with their hard earned money to be entertained."

    - Mark Davis, Producer | Paragon Studios

    Here are a list of key resources you can follow to learn more about what the role of producer entails:

    As the producer you are ultimately held accountable for the success or failure of your project. As such, the most rewarding aspect of the role (responsibility) can also be the most frustrating as well.

    "Good Producers make games. Great Producers build amazing teams whose talents go on to create moments for players that will never be forgotten. Champion your people and dare to believe."

    - Jeff Skalski, Producer | BioWare

    The key elements required to be a producer include extensive game development experience, the ability to communicate effectively both up and down the chain of command as well as across all disciplines, and a sense of urgency that can be applied to the task at a measured pace.

    "The opportunity to become a Producer came after years of discipline and hard work. My first job in the industry was as an Office Manager!

    Over time I learned many skill-sets: communication and respect; decision-making and organization; leadership and multitasking; and a knack for making myself an invaluable part of the company culture and workflow. There is an art to making yourself visible without being pushy which is important to grasp as you'll never get an opportunity to show what amazing things you can do if no one knows what an asset you are."

    - Melissa Bianco, Producer | Paragon Studios

    Audio Designer

    Audio designers create the sound effects and music that play during gameplay. They often work alone and must be capable of managing their own time wisely.

    Here are a list of key resources you can follow to learn more about what the role of audio designer entails:

    One of the most rewarding elements of being an audio designer is the ability to independently improve entire games through the creation of sound and music. In many development pipelines the audio designer may find himself waiting for work (art, code, design) to be completed by others before he can begin. In some cases this leads to a large amount of work being dropped on the audio designer towards the end of a milestone or project, which can be a source of frustration in this role. I good audio designer will constantly be looking ahead, designing assets that he knows he will need by working from concept art and design documents to get ahead of the end-of-project crunch.

    The key elements required to be an audio designer include a working knowledge of recording studio equipment, experience with sound design, music, and dialogue implementation into games, and a self-motivated mentality to independently drive towards deadlines with limited oversight.

    "Download the Fmod Designer tool or Wwise and learn what you can about implementing with them. Any demonstrable skills you obtain with either of these tools will serve as a real win for an entry-level candidate interviewing.

    If you don't have a demo reel, make one. Take a scene from a movie, some gameplay footage, or even an existing game trailer and remove the original sound building it back up from scratch. If you can show attention to detail and an ability to make a scene come to life, you'll have a real shot at landing that first job."

    - Adam Kay, Audio Designer | Paragon Studios

    Community Manager

    The role of the community manager is to directly interface with the target audience for your games and create an avenue of two-way communication between the users and the developers. This not only involves the creation and management of forums, but with the rise of social media community managers now lead initiatives on Facebook, Twitter, Google+, UStream, Youtube and more.

    "A great Community Manager has a thorough understanding of both the players they represent and the business needs of their studio. You're empathetic, understanding and diplomatic, all while remaining conscious of how your actions and words have a direct effect on the business of your game."

    - Andy Belford, Community Manager | Paragon Studios

    Here are a list of key resources you can follow to learn more about what the role of community management entails:

    As the community manager you serve as the liaison between what the audience desires and what the development team delivers. The direct connection with users via the web and face to face at community events can be an incredibly rewarding experience. Players can be quite cynical however and it takes quite the thick skin to stay positive amidst an unending onslaught of forum negativity that strikes even the most popular games.

    The key elements required to be a community manager include the ability to build solid relationships, an incredibly deep understanding of the products you represent from the players perspective, and the ability to understand content that will attract the player in a positive manner.

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