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  • Results from Game Design Challenge: Living the Dream(cast)

    [07.23.13]
    - Danny Cowan
  • Sega's Dreamcast hosted a slate of wildly creative games, many of which required dedicated peripherals. Peripheral-driven games have seen a sharp decline in the years since, though as Harmonix's Rock Band series demonstrated, players are still willing to fill their living rooms with plastic guitars and drumkits for the sake of unique, compelling gameplay experiences.

    As part of Game Career Guide's latest Game Design Challenge, we challenged our readers to design games for three of the Dreamcast's more unusual peripherals: the Dreamcast Fishing Controller, Samba de Amigo's Maracas, and the Dream Para Para Controller.

    You may think that these devices have limited use. Back in the Dreamcast's day, however, developers often found creative ways to support peripherals in unconventional ways. Mr. Driller, for example, allowed players to drill through blocks by shaking the Samba de Amigo Maracas, and Soulcalibur mapped vertical and horizontal strikes to the motion-sensing Fishing Controller.

    This challenge's winning designs displayed similar ingenuity. Here are our top picks.

    Best Entries

    Mark Kakareka, President and Founder of Guilty 10 Games, War Drums (see page 2)

    Pang Kean Keong, Student of Multimedia University, Faculty of Computing and Informatics, Kite Fighter Mania (see page 3)

    Bernard John (B.J.) Badger, Florida Interactive Entertainment Academy alumnus, Spellweaver (see page 4)

    Brad Fisher, University of Baltimore, Terrorcombs (see page 5)

    Mohd Najman bin Mohd Maliki, Student of Multimedia University, Malaysia, Kuina the Two Sword Samurai (see page 6)

    Juan Briganti, Software Developer, Catch It (see page 7)

    Guilherme Schirmer da Costa, Game Development Student at Pontifícia Universidade Católica do Rio Grande do Sul, The Final Fist of the Fighting Fish (see page 8)

    Jon Pulsipher, PepperMan (see page 9)

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