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  • Results from Game Design Challenge: Artistic Endeavors

    [03.22.16]
    - Danny Cowan

  • Shea Morris, Game Studies and Design Student at University of Montevallo, Colorful Witchcraft

    Story:

    ◦   The player is a young witch who has just started her training in magic. When a mad scientist threatens to end the practice of magic forever with his army of mechanical soldiers, it's up to the player to create spells and stop the enemy.

    Scope:

    ◦   The game takes place entirely in a large town that is home to a group of witches and their apprentices.

    Mechanics:

    ◦   Magic in this world is drawn from colors and patterns. The player starts the game with a blank spellbook, and she must learn to create her own spells to fill in the pages.

    ◦   Spells are created by utilizing different combinations of shapes, patterns, and colors that they place on the pages of their spellbooks. Each element the player can add has a unique effect: the color red creates fire magic while the color blue creates water magic, triangles make a long-ranged attack spell while circles make a defensive spell, etc.

    ◦   Spells require mana to be cast. If the player has no mana, they can't cast spells. Mana is regenerated over time, but can be restored quickly by drinking mana-restoring potions.

    ◦   Potions are created by mixing different ingredients together. The player has access to three ingredients that are easily recognized by their color (red, blue, yellow), and the final color mixed from those ingredients determines the potion type: yellow-green potions restore health, orange-red potions restore mana, red-purple potions give the player a speed boost, etc.

    Challenges:

    ◦   There are a few factors limiting the number and types of spells the player can make:

    • Number of Pages: The spellbook only has so many pages. To make more spells once the spellbook is full, the player will have to remove older spells that are no longer useful.
    • Page Space: Each page thus has a limit as to how many of each element can be included on it.
    • Player Level: The game will feature a level-up system, and the most powerful spell elements will have to be unlocked by the player.

    ◦   As the player levels up and learns new spells, the enemies will become stronger as well, gaining resistance to magic that must be overcome by constantly adapting the player's strategy to use the newer spells.

    Winning/Losing

    ◦   When the player defeats the mad scientist in the final boss battle, the game is won.

    ◦   If the player loses all of their health, then they must restart at the last save.

    Rewards/Punishment:

    ◦   Being creative with the spellbook will earn the player many rewards. Certain NPCs in the game will be impressed if you manage to create a spell they'd like to see, and will give you various gifts. And of course, there would be an achievement for unlocking every single spell in true completionist fashion.

    ◦   If the player is lazy with their spellbook, they will eventually become unable to defeat enemies. The player's teacher may also take away stats or items from a player who stagnates.

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