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  • Results from Game Design Challenge: Artistic Endeavors

    - Danny Cowan

  • Emily Freeland, Student at University of Montevallo, Painted Forest

    You live in a colorful world, an expansive rainforest of bright flowers, lush leaves, and refreshing waters. Life's pretty great, even if you do have to dodge predators every once in a while, but now a new threat has emerged. Slowly, methodically, your colorful world is being drained. Leaves have lost their spring, flowers no longer produce nectars, fruits fail to produce-the world's gone amok, and you're pretty sure things will only get worse if this continues unchecked. Why, especially when your species is so reliant upon these colors: a sort of ink-secreting frog.

    Hopping into a journey to solve this predicament, you'll face obstacles as you try to navigate your way through the puzzling forest landscape, all the while leaving a trail of ink in your wake. Once a colorless (white) object is colored, it'll retain its original properties: leaves that help you bounce further, vines that grow at an alarming rate, flowers to attract a variety of brightly colored insects-everything plays an important role in your progression.

    If you land on a colored object which is different from your current color, you absorb that object's color, gaining variable powers with each. While red you could jump farther, while green you move faster, and so on among other skills you'll find throughout the game.

    Going through water will clean your palette, so to speak, so while not inherently dangerous to get wet, it could prove detrimental to solving a puzzle. Lily pads and rock plugs may need to be manipulated in some manner to preserve your current color. Further, eating a bug will cause you to become two-toned-a frog with up to two variable skills at once. Perhaps you need to glide while also shrunken down a size in order to get through a hard-to-reach crevice? This second color can only be cleaned with water, so choose which bugs to eat.

    Being frogs, it seems only natural the player can traverse horizontal and vertical surfaces, but the player cannot travel on certain surfaces. These are likely in the vein of thistles, cacti, hot rocks, falling water, or any number of non-solid and harmful objects. While the player might even find it appropriate to climb across a ceiling, such opportunities would not render a level mind-numbingly simple.

    Through this puzzle platforming adventure, will you find and defeat the cause of this forest desaturation, or will you be forced to live in a world without color?


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