Game Career Guide is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Get the latest Education e-news
  • How to Be a Smart Artist

    - Amirhossein Erfani

  • Now here's the part when your tools become important. Don't just learn how to use a software just because everyone else is using them, know why you are using it and what could possibly replace it if a significant change in the medium occurs. This happens a lot mostly in 3D arts, people need to discover and learn a lot of new tools everyday. Stay up to date using your tool and make the best out of it.

    Last but not least, a good artist needs exposure. You need to present yourself and your craft in social media and important hubs. Try to have a dense portfolio, five excellent artworks are way better than 20 mediocre ones. See how professionals are presenting their portfolio online. The example above belongs to my friend Raphael Lacoste, the mighty Art Director of Assassin's Creed franchise. Check portfolios and resumes like these and try to create a professional image out of your own work. Be honest with yourself and create good art that stands out.

    And that's it, that's what I had in mind to share with my fellow artists who'd love to pursue a Game-Art career. To wrap up, if you want to dig into the pure skills of visual design which will take years to master, don't hesitate to do so, but be aware of your choice. If you want to make art for your own indie team or a small mobile team, be aware that you are potentially the Art Director of the project as well and you need to know a lot of things just like any other Art Director does out there. Eventually, be smart. Good art is not always about high detail painting of a cool Robot. Smart Art, keep that term in mind.

    Good luck and have fun!


comments powered by Disqus