Game Career Guide is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Get the latest Education e-news
  • Game Dev Career Night: Level Up Your Job Hunting Skills

    - Anthony Ritchey
  • With additional contributions and editing provided by Tim CullingsBilgem Cakir, and Josh Curry.

    The Academy of Interactive Entertainment (AIE) and the Seattle Chapter of the International Game Developers Association (IGDA) recently hosted an evening career workshop at AIE's Seattle, Washington campus called: Game Development Career Night: Level Up Your Job Hunting Skills.

    Mentors providing portfolio advice. Photo by Tim.

    The event was split up into four areas, with plenty of room for fellow game developers and creative professionals of all experience levels to network and gain insight:

    Portfolio Reviews

    Senior artists from local game studios, including Oculus, Sucker Punch Productions, Against Gravity, and 343 Studios, provided portfolio reviews for digital artists.

    Resume Reviews

    Recruiters from local game studios, including Catapult, Ranstadt, Keywords Studios and WB, reviewed resumes to take them from the discard pile to the call-back pile!

    Mock Interviews

    Technical interviewers from current and former hiring managers, including Amazon and others, conducted one-on-one interviews and provided professional feedback to prepare professionals for their dream jobs!

    Panel Discussion

    This 4-person panel brought honest and hard-hitting questions to recruiters and hiring managers to give listeners the advantage in getting their dream jobs.

    IGDA board member Tim Cullings included his summary of the event, which is quoted below:

    The evening was full of positive energy with prospective candidates looking for advice on their resumes, portfolios and interview techniques from the 25+ industry veterans and recruiters who showed up to help aspiring game devs and fellow devs looking for a career change on their path to glory. In the art room there was top talent from Against Gravity, Big Fish and Hairbrained Schemes offering advice and critiques on the portfolios of animators, environment, character and concept artists to bring their skills to the next level and land their dream jobs. More than one solid mentor relationship was formed during these sessions and has continued on past the event.
    Recruiters from WB Monolith, Ranstadt and Keywords Studios gave feedback on resumes and offered advice for people looking to pursue careers in the industry, making sure that their resumes would not just end up instantly passed over or in the trash and they would get that callback for an interview.
    A team of senior studio heads from Harebrained Schemes set up shop in a couple of the classrooms to give mock interviews to attendees looking for assistance on honing their abilities to make it past the final obstacle in their quest to land the jobs they desire. All of the participants came away feeling energized with actionable feedback to practice and improve on.
    In between sessions attendees relaxed and chatted over fresh baked cupcakes, provided by Board Member Erica, comparing notes on their experiences throughout the night and sharing stories about what brought them to the event. One team of independent developers made the 3hr trek up from Portland to make new connections in the industry and get some advice on the new indie adventure they were embarking on. They came away with new friends, feeling like the trip was well worth their time and effort and hoping to join us for future events.

    Panel of professionals discussing career advice. Photo by Tim.


comments powered by Disqus