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  • 5 Software Tools Non-Artists Use To Create Game Art

    - Michael Nannings

  • ProBuilder

    This is a Unity specific plugin I use for all my 3D games. If you are already profound with Blender or other 3D programs you may stick with those but if you're going for a simpler art style or just want to prototype levels then ProBuilder is great. For Cube Mission I was going for a world made out of cubes so I only needed the basic features of a 3D modeling tool. ProBuilder supports extruding, mirroring, vertex coloring, etc. to make all kinds of models. The thing I think is the best of all is that everything is in the editor so you don't need to export your models from your 3D program to your Unity project.

    Adobe Animate

    In the past, it was called Adobe Flash but the program itself has not changed much except html5 export besides flash player exports. This program is widely used for thousands of flash games on the internet. You could make just the whole game including the code in Animate (coding in ActionScript) if you want to, but I only use the drawing tools. A pro of using vector over pixel art is that you can scale it as big as you want without seeing a degradation in quality. If you want to scale a pixel sprite you have to multiply everything by 2 or else you will see weird artifacts. For Tricky Cat, I went for a simple vector look and I used a very cheap drawing tablet to make everything. After exporting the cat png I used the Unity 2D animation package to rig the cat. Attaching the bones on different parts of the sprite. This is a very fast way of doing the walking and jump poses instead of frame by frame-based animations.

    These are all of the programs I recently used. In the end, it's not about the tools you use but the creativity and time you put into your projects.


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