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  • Difficulty And Fairness In Rainbow Laser Disco Dungeon

    - Mike T
  • There has been a fair amount of discourse of late on the subject of difficulty in video games, specifically the validity of playing a game in Easy Mode. I want to talk about the value of Easy Modes in games and how Rainbow Laser Disco Dungeon attempts to be welcoming and fair with it's three different difficulty modes.

    Easy Mode?

    If you're already sold on the concept of Easy Mode, and you're not interested in hearing yet another defense of the concept, that's perfectly understandable. Feel free to skip on to the next section. If you're an Easy Mode skeptic, I'd ask you to consider the following with an open mind.

    Whether a person finds joy in finally completing a brutal challenge after hours of struggle, or they find that joy in seeing a story unfold effortlessly in front of them, what matters is that joy has been found. As a person who creates interactive entertainment, it's my hope that when people engage with my work they take at least some joy from the experience.

    Different people enjoy things in different ways. That's okay. I like pineapple on pizza. I don't need to put pineapple on your pizza to enjoy the pineapple on mine. Pizza is good. Pick your own toppings. It's not all that different from difficulty settings on a single player game. Pick the one you like.

    Easy Modes let more players play your game. Easy Modes invite more types of players into your community which will give you, as game developer, more diversity in perspectives on your work., which will in turn help you make better games. Easy Modes make it so everyone wins... literally!


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