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  • Student Postmortem: Nanyang Polytechnic's Bashy Bashy

    [09.21.06]
    - Jonathan Ong
  •  Introduction

    As part of the Game Development Techniques course within the Diploma in Digital Entertainment Technology at Nanyang Polytechnic (NYP), we were required to design and develop our very first 3D game within 18 weeks. The goal of the course is to give students an experience of the game development process from concept to completion. Each team consists of three to four members who manage all aspects of the game's implementation, ranging from artwork to programming.

    In Bashy Bashy: Bully from Earth, the player takes on the role of a man named Todd, a rascal who has caused so much trouble on Earth that mankind decides to exile him to space. Fortunately for Todd, his space pod crashes on an unidentified planet. Todd is now free and searching for a spaceship to return to Earth to exact his revenge. The natives of the planet are not too happy about a 'strange alien' running around, though. It is now up to the player to help Todd fight his way through and get back home.

    Programmed in C++/OpenGL/GLUT, Bashy Bashy: Bully from Earth is a hybrid between traditional platformers (e.g. Nintendo’s Super Mario 64, Naughty Dog’s Crash Bandicoot) as well as beat-them-ups (such as Capcom’s Final Fight). This is a game played from a third-person perspective. Filled with light-hearted graphics, over-the-top combat effects and plenty of action, we aimed it to be a treat for gamers of all ages.


    y4y is a team of second-year students enrolled in the Digital Entertainment Technology Diploma from Singapore’s Nanyang Polytechnic (NYP). Their first product was Bashy Bashy: Bully from Earth. The team is formed by:

     

    In this postmortem, we, team y4y (pronounced: yay), present an account of the challenges we faced, as well as our successes and lessons learned from this project.

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