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  • So You Want to Be a Game Designer

    [09.15.06]
    - Marc Mencher
  •  Typical Job Titles and Focus

    There are several levels of game design careers. Peruse the game job boards and you will see openings for very specific design positions, such as lead designer/world builder, lead designer-racing, senior designer (flight sim), principal game designer, lead designer (sports), and assistant designer to name just a very, very few.

    Regardless which design job you seek, there is a long list of general skills you’ll need plus some very specific skills depending on the sort of game you’re building. Game designers are frequently categorized by the types of games they create, such as RPG, action, adventure, flight simulation, sports, and so forth.

    A great way to familiarize yourself with the current requirements for each job is to look over job listings. For instance, if you saw the description of a level designer/world builder on a job board, you might learn that such a person’s duties are described as follows: “Designs, models, textures, and lights architectural environments. Places and scripts entities/objects in environment. Works with the lead designer to define and refine gameplay mechanics. Details gameplay mechanics, story lines, character biographies, and asset inventories in design documentation. The primary function of the level designer is to integrate gameplay and art ideas into fun 3D. Reports to the producer, is managed by the lead artist, and is supervised by the lead game designer and art director.”

    Clearly there’s a lot to learn about each specific job before you decide which one is your preference.

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