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  • Inside the 2009 IGF: Dark Room Sex Game

    - staff
  • Completely blacked out image (because the game has no visuals, ha ha)Spun from a game concept put forth at the Nordic Game Jam, Dark Room Sex Game is a Wiimote enabled game in which players try to climax with their partners - with no on-screen visuals whatsoever. The students from IT University Copenhagen who made the game submitted it to this year's Independent Games Festival Student Competition. GameCareerGuide caught up with them about the titillating title.

    Game: Dark Room Sex Game

    School: IT University Copenhagen

    Dark Room Sex Game is an erotic multi-player rhythm game without any graphics, played only by audio and haptic cues. The game can be played with Nintendo Wiimote controllers or a keyboard.

    In Dark Room Sex Game, the player works with his or her partner to find a mutual rhythm, then speeds up gradually until climax. In four-player "orgy" mode, players swap partners randomly and compete to reach orgasm the fastest.

    The idea was that a sex game would in fact be even more erotic if it stripped away all visuals and forced players to use their imaginations. Our hope was to use a combination of humor and embarrassment to make players uncomfortable, yet strangely satisfied. Our aim was to get players looking at each other, rather than the television screen.

    One could view the game as a commentary on the dull fixation on visuals in the spheres of sex and also video games. Or, you can just view it as a cool party game.

    Dark Room Sex Game
    began its sordid life as a project for the 2008 Nordic Game Jam, and was developed by a co-ed, multi-national team of students at the IT University of Copenhagen.

    Dark Room Sex Game is obviously a little racy for the IGF, and I would venture to say it was never intended to be mass marketed -- is that right? Why did you make this game? You mentioned it came out of the Nordic Game Jam.

    Robin Di Capua: Game jams are a good opportunity to think outside the box with something experimental and crazy. The theme of last year edition of the Nordic Game Jam was "taboo" ... the rest is history.

    Dajana Dimovska: Our team was formed during the Nordic Game Jam, and Dark Room Sex Game is our first game together. The game creation was spontaneous and fun all the way. Our team's goal was to do an experimental, "classy" sex game and investigate how intimidating it is for two or more players to hear loud sex moaning sounds while playing in the same physical space.

    Douglas Wilson:
    You're right in that we never intended to market the game. Nevertheless, we've had some hilarious ideas about a potential iPhone version of the core concept. Sadly, I don't think Apple is a big fan of adult content...

    GCG: Explain in more detail why the game doesn't have any visuals.

    Lau Korsgaard:
    Erotic games today are often overtly explicit, leaving nothing for the imagination. We wanted to counter that trend by proving that each player's imagination is a much more powerful generator of dirty images than any 3D renderer.


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