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  • Results from Game Design Challenge: A New Vision

    [02.23.10]
    - GameCareerGuide.com staff
  •  In a two year old GameSpot interview that's recently been going around, Capcom R&D head and Mega Man developer Keiji Inafune has recently said that his game, Mega Man Legends was too ahead of its time when it was released.

    Says Inafune, "It was a bit too early for its days. Ever since then, people started saying that 'Inafune's ideas are seven or eight years too early.' It was a sandbox style of game, kind of like Grand Theft Auto. One has Yakuzas and the other has robots, but it's kind of like the same. If we made it at the present time in modern quality, I believe that it would have sold a lot better."

    Many gamers look back at games that were ahead of their time and wonder how they'd fare if they only hit the market at the right time -- so it's not surprising that developers feel the same way about their work.

    Game Career Guide challenged its readers to take a game was ahead of its time when it was released, and update its game design for the present generation.

    Entries were tasked to pick a game that didn't get the recognition it deserved at the time and update any and every aspect of the gameplay, graphics, sound, and more. The challenge lies in keeping the core gameplay of the original, and effectively arguing in favor of its modern return.

    What follows are the best and most original entries we received. Here are our top picks:

    Best Entries

    Carl Killian, Ghostbusters (Commodore 64) (see page 2)
    The Commodore 64 version of Ghostbusters remains fondly remembered, though even fans will admit that it was a deeply flawed experience. Killian argues that the game is well-suited for a modern-day remake, and shows how a tighter gameplay focus would make it a standout in the strategy genre.

    Will Armstrong IV, Castlevania II: Simon's Quest (see page 3)
    Castlevania II is an infamous black sheep in the Castlevania family, despite introducing many of the core concepts that define what is now known as the "Metroidvania" subgenre. Armstrong believes that with some major gameplay tweaks, Simon's Quest could live up to its potential.

    Aaron Yip, Student - Georgia Institute of Technology, Eternal Darkness (see page 4)
    Many critics regard Silicon Knights' Eternal Darkness as one of the best titles in the GameCube's library, but the game only earned a small degree of commercial success. Aaron Yip proposes a current-generation update that pushes the game's sanity mechanic to new limits, and suggests that the current market climate will be much more receptive.

    Honorable Mentions
    Garrett Guillotte, Covert Action (see page 5)
    Jean-François Michaud, Senior QA Tester at EA Montreal, Omikron: The Nomad Soul (see page 6)
    Vladimir Villanueva, Artist, Vagrant Story (see page 7)
    Max Michaud-Shields, Herzog Drei (see page 8)

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