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  • Results from Game Design Challenge: LCD Gamesystem

    - staff

  • Jordan E. Duenk, Game Art & Design Student of the Illinoise Institute of Art: Schaumburg, Tug-O-War

    Jordan Duenk's Tug-O-War is about a personal feud over a rope, as you might have guessed. This should-have-been-classic offers multiplayer and a great twist on an ancient game. Muster up your button mashing skills and maybe a few coconuts, this war could get ugly!


    T button- located on the top of the controller, on the right side. Tap this button rapidly to tug the rope, sending your opponent into the embarrassing depths of the mud pit.

    B button- located on the top of the controller, on the left side. When your tug gauge, seen in figure 1, page 2 in the bottom center of the screen, fills to capacity from rapid tug button use, press this button to send a bird over to your opponent. The bird drops a coconut at random in any one of three spaces on your opponent's side of the field. This tropical barrage helps even the tides, hopefully, ending the war.

    R button- located on the bottom of the controller, on the right side. Push this button when all hope seems lost. Your grip on the rope will be relinquished, sending the winner into the mud pit located towards their rear. The R button's location offers maximum stealth so you can wipe that grin off your opponent's face with a little mud.

    Power Switch- Located on Player 1's right, has three settings; Off, 1 Player and 2 Player.

    When playing multiplayer, two players use either side of the controller. Each side is symmetrical to the player's needs. One screen mirrors both players' movements, enabling each player to see what they are doing on one screen.

    Single Player is basic, containing ten levels with increasing difficulty. Level one requires low levels of button mashing, while level ten requires maximum button mashing and bird calling skills.


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