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  • Results from Game Design Challenge: LCD Gamesystem

    - staff
  •  Though most gamers of a certain age range will be familiar with dedicated LCD games, many younger players will not. Somewhat surprisingly, they're still manufactured today in limited quantity. Like all other video games, some were bad, and some were good -- but it's all about making use of the limited design tools at your disposal.

    It's just that, in this case, the design tools were very limited.

    Nintendo got its start in games with the Game & Watch series of handhelds, which paved the way for its entry into console and non-dedicated handheld gaming.

    Of course, most of all, Tiger is remebered as a purveyor of these sorts of games by kids who grew up during the '80s -- mostly because the company licensed popular NES games and turned them into LCD titles.

    The major restriction of LCD games is that they have specific images imprinted onto the screen, and thus can only permit motions that account for this limitation. For videos of how these games work, check out Nintendo's official Game & Watch page.

    Game Career Guide challenged its readers to create an interesting LCD game that adheres to the restrictions of the format. What follows are the best and most original entries we received. Here are our top picks.

    Best Entries

    Ryan George, Game Design Student, Columbia College Chicago, Radiant Flux (see page 2)
    Radiant Flux's unique double-sided hardware presents an interesting challenge to the player, and allows for a level of depth not seen in many LCD games.

    Kris Kamfield, Sr. Ringtone Recorder, Boom Badoom (see page 3)
    Kris Kamfield designs a simple but effective head-to-head multiplayer game enhanced by importable midi music and ringtones.

    Logan Neufeld, Programming Student, Neumont University, Dungeon Explorer (see page 4)
    Logan Neufeld tackles a complex genre for his entry, but emerges with a successful design that respects LCD hardware limitations.

    Honorable Mentions
    Nacho Pintos, Student at UOC's Post-Degree program in Game Development, Flee (see page 5)
    John-Paul Clifton, QA Tester, The Wiper (see page 6)
    Jordan E. Duenk, Game Art & Design Student of the Illinoise Institute of Art: Schaumburg, Tug-O-War (see page 7)
    Guillaume Woillez, Student at Supinfogame, Game Design and Product Managment school, Play the Drums! (see page 8)
    Cesar Hernandez, Computer Science Student, Sam Houston State University, Locksmith (see page 9)


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