This forum is provided for
producers and developers to post questions related to all aspects of
audio production for computer and video games. The forum is closely
linked with the IASIG (Interactive Audio Special Interest Group) which
is part of the MIDI Manufacturers Association.
Producers and developers are encouraged to ask questions about all areas
of the audio production process, such as how to deal with contractors,
how to improve communication, MIDI, digital audio, interactive audio,
post production, dialog , and also some of the red hot new technologies
that are currently being developed such as DLS (DownLoadable Samples),
3D audio, DirectMusic and DirectSound.
Another goal of the forum is one of mutual learning. Producers and developers
can learn from audio specialists and visa versa. Traditionally audio
folks tend to have to preach to developers, so here's an opportunity
for producers to preach to the audio community.
The forum is not intended to be used as a technical knowledge base to
solve individual technical issues such as "programming DirectX " or
"how come my game crashes with this sound card on this brand of PC ?".
Some more info about the IASIG. The Web site is - www.iasig.org
The IA-SIG exists to allow developers of audio software, hardware, and
content to freely exchange ideas about "interactive audio". The goal
of the group is to improve the performance of interactive applications
by influencing hardware and software design, as well as leveraging the
combined skills of the audio community to make better tools.
The IA-SIG has been influential in the development of Microsoft's audio
enhancements to Windows 95, and has helped numerous hardware companies
define their directions for the future.
This forum is hosted
by Rudy Helm and Rob Hubbard, two veterans of the computer game industry.