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Finishing Your Game: 5 Tips For Indie Developers

Leszek Gorniak walks designers through the steps involved in starting a small independent project, organizing development, and following through to completion.

Orchestrating Gameworlds: A Prefab Primer

Nathan Cheever demonstrates how you can use prefab systems to manage your in-game content, make quick changes, and share progress with your team.

Take It All In: Imbuing Games With A Potent Atmosphere

Michel Sabbagh outlines many helpful tips for giving in-game environments a sense of atmospheric potency and consistency via lighting and strategic detail.

Sponsored: It's not you. It's your portfolio

John Henderson, program coordinator for the HOFT Institute Game Design and Development Lab in Austin, Texas, outlines five mistakes people make in their game portfolios.

Making Our First Indie Game After University

Birdmask's Lorcan Mc Garry Hunt reflects on his post-grad experience with a UCA Farnham incubator program for first-time indie developers.

Results From Game Design Challenge: Pool Party!

Game Career Guide's readers kick off the summer months with these refreshing game designs featuring swimming pools as settings.

Everything Is Authored

Arguing that narrative plays a role in all media, Gregory Pellechi explains how every element in a game is deliberate and contributes to the story being told.

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  • Everything Is Authored [07.12.18]
  • img Arguing that narrative plays a role in all media, Gregory Pellechi explains how every element in a game is deliberate and contributes to the story being told.