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Notes From A Game Writer: Indie To AAA

Denius-Sams Gaming Academy fellowship recipient Danny Homan retraces the path he followed in establishing a career as a professional games writer.

Postmortem: Das Geisterschiff

Romanus Surt explains how he incorporated mechanics from adventure games, dungeon crawlers, and survival horror titles during the development of Das Geisterschiff.

Publishers: How To Find Them And What To Expect

Ready to release your project to a wider audience? Kevin Giguere outlines the factors to consider when partnering with a publisher.

Sponsored: It's not you. It's your portfolio

John Henderson, program coordinator for the HOFT Institute Game Design and Development Lab in Austin, Texas, outlines five mistakes people make in their game portfolios.

Results From Game Design Challenge: Call Of The Wild

Game Career Guide's readers put players in control of wild animals in these winning entries for April's Game Design Challenge!

Results From Game Design Challenge: I Need A Hero

Can you design a game that features a superpowered protagonist? Test your skills in May's Game Design Challenge!

Anti-Heroes In Video Games: Why It's Fun To Be The Bad Guy

Katrina Filippidis discusses the creative narrative possibilities designers can explore by putting players in control of carefully crafted villains.

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  • Postmortem: Das Geisterschiff [05.21.19]
  • img Romanus Surt explains how he incorporated mechanics from adventure games, dungeon crawlers, and survival horror titles during the development of Das Geisterschiff.
  • Notes From A Game Writer: Indie To AAA [05.16.19]
  • img Denius-Sams Gaming Academy fellowship recipient Danny Homan retraces the path he followed in establishing a career as a professional games writer.