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A Comprehensive Guide To University Group Projects

Want to make the most of your group projects? Staffordshire University student Luke Haslett offers helpful hints for maximizing productivity while working as a team.

Level-Up As A Game Designer: Improve Your Technical Skills

Team17's Karl Morley explains how game designers can boost their confidence and stand out from the crowd by learning basic technical skills.

Breaking Down The Costs Of A Convention Showcase

Is your game ready for a public appearance? 1manstudio's An Lieu details the hidden costs of renting and operating a booth at a fan convention.

Sponsored: It's not you. It's your portfolio

John Henderson, program coordinator for the HOFT Institute Game Design and Development Lab in Austin, Texas, outlines five mistakes people make in their game portfolios.

Results From Game Design Challenge: Get Organized!

Game Career Guide's readers present a series of inventive, organization-driven gameplay concepts in these winning entries to April's Game Design Challenge.

Results From Game Design Challenge: Combat-Free Zone

Game Career Guide's readers envision the combat-free future of massively multiplayer online games in these winning entries for May's Game Design Challenge.

Learn By Doing: The Auxilium Postmortem

Justin Gibbs recaps the development of Auxilium, an Unreal Engine project created by a group of students over the course of a semester at SMU Guildhall.

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  • Learn By Doing: The Auxilium Postmortem [05.08.18]
  • img Justin Gibbs recaps the development of Auxilium, an Unreal Engine project created by a group of students over the course of a semester at SMU Guildhall.