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Networking Into The Games Industry As A New Grad

Patricia Dimaandal shares her recent internship experience, offering tips for recent graduates looking to join the games industry.

How Player Feedback Completely Changed Hero Syndrome

Jacob Jameson outlines the ways in which player feedback and metrics encouraged him to overhaul Hero Syndrome following a Steam Festival demo release.

What Skills Do You Need To Become A Professional Game Developer?

Dan Reut outlines several possible paths into the games industry, highlighting seven major game development skills students can master.

Detective Game Design: Puzzles Vs. Story

Julian Colbus examines the elements of a good detective game, and explains how his team developed gameplay mechanics that focused on investigation.

How I Successfully Pitched My First Game As A Solo Dev

Carl-Frederik Wibroe walks developers through the process of pitching a game to a publisher by focusing on what makes the project unique and appealing.

How To Lead Playtesting Sessions For VR Games

Eleanor Wright explores several methods of conducting playtesting sessions for virtual reality games while ensuring consistent results.

Shaping Narrative And Visual Style Through Influences

Thomas Pagani shares the visual styles and narrative influences that helped define Asobi, a visual novel created as part of a recent game jam.

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  • Detective Game Design: Puzzles Vs. Story [11.19.20]
  • img Julian Colbus examines the elements of a good detective game, and explains how his team developed gameplay mechanics that focused on investigation.
  • platinum CG Spectrum --Worldwide, Online 
  • CG Spectrum
    Recently ranked the second best online art school in the world by The Rookies, CG Spectrum offers world-class specialized online training for Animation, VFX, and Game Design taught by Award Winning Artists.