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Brewing Meaningful UX In Coffee Talk

Student developer Adlan Arvyanda Ramly discusses the interface design techniques he refined during his internship as a UX and UI consultant at Toge Productions.

A Different Approach To Difficulty

Critiquing several common approaches to difficulty design, Alex Vu suggests an alternate strategy to keep players hooked while minimizing frustration.

9 Things I Learned About Game Jams As An Outsider

Nida Ahmad offers a non-developer's perspective on game jams, emphasizing structural factors that newcomer designers might otherwise overlook.

Sponsored: It's not you. It's your portfolio

John Henderson, program coordinator for the HOFT Institute Game Design and Development Lab in Austin, Texas, outlines five mistakes people make in their game portfolios.

Results From Game Design Challenge: Halloween Haunts

What kind of gameplay concepts can be explored within a haunted house setting? Game Career Guide's readers present these winning entries for October's Game Design Challenge.

Game Design Challenge: Just In Time

Can you design a game that features time travel as a central gameplay mechanic? Put your skills to the test in our latest Game Design Challenge!

The Writing Game: Play, Don't Show

Adapting the "show, don't tell" rule to gaming narratives, Gregory Pellechi details the benefits of progressing your storyline during gameplay, rather than cutscenes.

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  • A Different Approach To Difficulty [11.13.18]
  • img Critiquing several common approaches to difficulty design, Alex Vu suggests an alternate strategy to keep players hooked while minimizing frustration.
  • Game Design Challenge: Just In Time [11.06.18]
  • img Can you design a game that features time travel as a central gameplay mechanic? Put your skills to the test in our latest Game Design Challenge!
  • Brewing Meaningful UX In Coffee Talk [11.01.18]
  • img Student developer Adlan Arvyanda Ramly discusses the interface design techniques he refined during his internship as a UX and UI consultant at Toge Productions.
  • The Writing Game: Play, Don't Show [10.30.18]
  • img Adapting the "show, don't tell" rule to gaming narratives, Gregory Pellechi details the benefits of progressing your storyline during gameplay, rather than cutscenes.
  • platinum Guildhall at SMU --Plano, TX 
  • Guildhall at SMU
    Southern Methodist University's Guildhall is the premier graduate video game education program in the United States. The program offers a Master's Degree in Interactive Technology and a Graduate Certification.