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  • Postmortem: The Painscreek Killings [11.07.19]
  • img Fery Tomi reflects on the five-year development of The Painscreek Killings, highlighting the difficulties his team faced when crafting a mystery-themed adventure game.
  • Postmortem: Ninja Dude Vs Zombies 2 [07.04.19]
  • img Eugene Utkin details the lessons his team learned from the difficulties they faced during the production of Ninja Dude Vs Zombies 2.
  • Postmortem: Elimination [06.20.19]
  • img New York University PhD candidate Ahmed Khalifa explains how his team gathered player data to evaluate the design decisions made during a recent project.
  • Postmortem: Skirmish Line [05.30.19]
  • img Tony Hua takes a detailed look at the unexpected challenges he faced during the development of the tactical strategy game Skirmish Line.
  • Postmortem: Das Geisterschiff [05.21.19]
  • img Romanus Surt explains how he incorporated mechanics from adventure games, dungeon crawlers, and survival horror titles during the development of Das Geisterschiff.