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  • Postmortem: Bonkies [03.15.22]
  • img Alexander Jonassen and Tamara Gugelsberger explain how mismarketing led Studio Gauntlet's Bonkies to its commercial failure while outlining their plans for the game's future.
  • Postmortem: Trash Invasion [08.19.21]
  • img Indie developer Vesko Tenekedzhiev discusses the development, marketing, and reception of his self-published mobile game Trash Invasion.
  • Postmortem: Der Geisterturm [07.29.21]
  • img Romanus Surt delivers a postmortem for his sci-fi dungeon crawler Der Geisterturm, detailing the challenges he faced over four months of development.
  • Postmortem: Spaceslingers [05.11.21]
  • img Drew McIntosh presents his thoughts on developing and marketing Spaceslingers, and examines its initial release and reception.
  • Postmortem: Cybervisulization [04.27.21]
  • img Rochester Institute of Technology game design students Kevin Laporte, Justin Neft and Robley Evans chronicle the development of their data visualization tool.