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  • Norwich University of the Arts

    -- Norwich, Norfolk 
  • Francis House, 3-7 Redwell Street
    Norwich, Norfolk NR2 4SN
    GB
  • 01603 610561
  • [email protected]
  • https://www.nua.ac.uk/
  • Games Art and Design (BA/BGA, 3 Years)
    For a position in Art / Animation

  • Campus:Yes         Online: No
  • In state: 9,250 British Pounds Sterling (GBP) per Year
    Out of state: 0 British Pounds Sterling (GBP) per Semester
    Non-US National (Overseas Students): 15,900 British Pounds Sterling (GBP) per Year
  • Yes
  • Yes
  • Study games at NUA and you will join a university ranked in the world’s top courses by the global games industry veterans behind The Rookies in 2020.

    Our BA (Hons) Games Art and Design degree has an international reputation for producing graduates who excel in a constantly evolving industry. The Rookies ranked NUA in the global top 16 for Concept Art and Illustration and in the top 50 in its world rankings — thanks to the reputation of the Games course.

    The course is a member of the Sony PlayStation First Academic Partnership Programme and is accredited by ScreenSkills and the games industry body TIGA, which also crowned NUA the best educational institution in 2017.

    Versatile skills

    Graduates from our BA (Hons) Games Art and Design course have gone on to work on major titles, from Forza Horizon 4 and Red Dead Redemption 2, to Batman: Arkham Asylum and Sea of Thieves.

    You will design and create characters, props, environments and vehicles using 2D and 3D content creation software for a range of platforms, including console, web, mobile, computer, augmented and virtual reality.

    Joining the NUA Games community enables interaction and collaboration with peers on our sister course, BSc (Hons) Games Development, as you pursue your area of specialism in Concept Art or Asset Production.

    You will follow in the footsteps of BAFTA-winning games designers, the V&A’s first Games Designer in Residence, and Dare to Be Digital finalists.

    Our graduates have gone on to become employees at Rockstar Games, Sony Interactive Entertainment Europe, Foundry 42, Rebellion, Crytek, Frontier Developments, Splash Damage, Ubisoft, and many more.

    Skills for games careers

    The starting point will be to develop a strong set of core skills rather than focusing on a single discipline.

    Once you’ve mastered the essentials, you’ll have the option to specialise in one of three areas: Concept Art, Asset Production or Indie Development.

    And you’ll develop analytical skills that will help you critique and explain successful games design.

    Games industry relevance

    You will learn how to use computational logic to generate interactivity in the creation of game prototypes.

    You’ll also approach design and content creation with a focus on originality, supported by research into historical, cultural and broader creative influences, helping you become a well-rounded and inventive games designer.

    And there will be opportunities to engage in professional networking, whether through our programme of high-profile visiting speakers from industry, or major events like Develop: BrightonEGXUkie Conference and Norwich’s annual Games Festival.

    You’ll also get specialist creative careers advice from our team in the Ideas FactoryNUA to help support you as you plan your career.

     

    YEAR 1

    • Learn industry-standard software to design characters, game assets and game prototypes
    • Develop observation and drawing skills though life-drawing, anatomy lectures, and digital painting workshops
    • Generate concept art, emphasising an iterative design process, lighting, composition, colour, texture, narrative, mood and intent
    • Participate in each of three areas of specialism offered on the course (Concept Art, Asset Production and Indie Development) to identify aspirations and future career goals
    • Engage with industry experts and events such as EGX, Develop: Brighton, Norwich Gaming Festival, Brains Eden, and more. Direct your questions and queries direct to guest speakers though a series of visiting lectures
    • Build research skills to support idea generation and development; review and understand the wider games industry, incorporate games studies in to studio practice; and structure valid arguments though essays
    • Improve your game design by examining interactivity and player engagement through playtesting and prototyping techniques.

    YEAR 2

    • Focus on your choice of games art specialism for the rest of the course. Concept Art, Asset Production or Indie Development, you decide!
    • Attend lectures and workshops on anatomy to better understand game characters. Grasp the opportunity to create an anatomical figure in wax – one bone at a time
    • Experience industry-set ‘Art Tests’ across each of the subject specialisms, as provided by our industry partners and contacts
    • Work collaboratively to create game prototypes and present the outcomes to a range of audiences at the Norwich Gaming Festival
    • Conduct work-related learning through live briefs, simulated projects and collaborations with external organisations
    • Participate in a range of internal and external ‘Game Jams’ to create a fully working game prototype in under a week. Advance transferrable skills in planning, organisation, project management, team working, and playtesting.

    YEAR 3

    • Work individually or in groups on a number of projects that develop work to a professional standard. Create, rehearse, and pitch your ideas to a range of professional audiences
    • Continue to work in a chosen specialism that aligns to your skills and area of interest
    • Refine research skills and continue games studies toward a complete understanding of the production pipelines and industry techniques
    • Complete a Research Report that provides broad contextualisation to your practice
    • Consider aspirations and goals to develop a body of work and create a professional online portfolio progressing you toward your ‘dream job’. Review and hone your skillset in line with industry expectations and practices.