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  • Madeira Interactive Technologies Institute/University of Madeira

    -- Funchal, R. A. Madeira 
  • Campus Universit├írio da Penteada, Gab. 2.117
    Caminho da Penteada
    Funchal, R. A. Madeira 9020-150
  • +351 291 705 151
  • +351 291 705 199
  • [email protected]
  • Masters of Entertainment Technology, partnership with ETC/Carnegie Mellon University - USA (MSc, and PhD, 2 Years)
    For a position in Game Design

  • Campus:Yes         Online: No
  • In state: 3500 Euros (EUR) per Semester
    Out of state: 3500 Euros (EUR) per Semester
    Non-US National (Overseas Students): 3500 Euros (EUR) per Semester
  • Yes
  • Yes
  • 5:1
  • The Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU) and the Madeira Interactive-Technologies Institute (M-ITI) at University of Madeira (UMa) jointly provide a two-year program offering Masters of Entertainment Technology degree (MET) under the Carnegie Mellon | Portugal agreement and with the cooperation of the Information and Communication Technologies Institute (ICTI).

    To foster leadership in education and research that combines technology and fine arts to create new processes, tools, and vision for storytelling and entertainment.

    The high concept behind ETC and the Masters program is to have technologists and fine artists work together on projects that produce artifacts that are intended to entertain, inform, inspire, or otherwise affect an audience/guest/player/participant. Because the larger challenge we face in authoring in new media is bringing together different disciplines, our degree program is driven by trying to do this most effectively.

    This is not a Master of Science nor a Master of Arts or Fine Arts degree—rather a unique, specialized degree program in the interdisciplinary field of entertainment technology. Your diploma will say; Master of Entertainment Technology. The MET is considered a professional, terminal degree. It is the academic pinnacle of studies in this field, thus having greater significance than the M.A. or M.S., and the equivalent academic weight of the M.F.A. and/or M.B.A. degree.

    The ETC does not turn artists into technologists, or vice-versa. While some students will be able to achieve mastery in both areas, it is not our intent to have our students master 'the other side.' Instead, we intend for a typical student in this program to enter with mastery or training in a specific area and spend his or her two years learning the vocabulary, values, and working patterns of the other culture. This learning will be evidenced by their ability to work effectively with those who are expert in it.

    Students in the ETC take courses ranging from computer programming to designing virtual worlds to improvisational acting, but the emphasis is on project courses. Each project course brings together interdisciplinary student teams that must produce working artifacts; in the tradition of Carnegie Mellon, this emphasis is on making real things that work. A key aspect of the program is to ensure that students have an opportunity to work with a large, diverse set of collaborators with different skills and sensibilities. A typical project covers an entire semester and is built around four or five students, a faculty supervisor and a client representative.

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