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  • The Glasgow School of Art

    -- Glasgow 
  • 167 Renfrew Street
    Glasgow, G3 6RQ GB
  • +44 (0) 141 353 4500
  • [email protected]
  • http://www.gsa.ac.uk/simvis
  • MSc Serious Games & VR (MSc, The MSc provides students with the skills to become a key part of the explosive growth, and potential to become key innovators in this exciting and rapidly developing area. Students have the opportunity to gain the transferable skills to design, develop and analyse games and simulations for a range of application areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, and education and training., 1 Years)
    For a position in Game Design

    BSc 3D Modelling (BSc, 3D Modelling is a specialist pathway of the BSc in Immersive Systems Design. 3D modelling is a core discipline for the development of content for Immersive Systems and an essential skill in related digital games, animation, VFX and related domains. Students will specialise in 3D modelling while gaining a broader range of technical skills. Technical artists combine knowledge of how software and hardware digital systems function with modelling and animation skills, and are highly valued team members on many Immersive Systems projects, due to their strong understanding of technical issues, and problems and solutions related to real-time rendering and application development., 4 Years)
    For a position in Art / Animation

    BSc Games & Virtual Reality (BSc, Students will specialise in application development for Games and Virtual Reality, while gaining a broader range of technical skills for the emerging VR market. Students will combine knowledge of how software and hardware digital systems function with game design skills. Games and VR developers are highly valued team members on many Immersive Systems projects, due to their strong understanding of technical issues, and problems and solutions related to real-time rendering and application development. An understanding of user experience and user evaluation further enriches and augments students abilities in modelling and design for specific activities., 4 Years)
    For a position in Programming / Software Engineering

    Doctoral Studies (PhD, PhD study is central to the development and reputation of GSA’s research. As a PhD student you will be joining a close-knit, interdisciplinary research community within one of the world’s oldest and most renowned practice-led institutions., The research community within The Glasgow School of Art includes researchers in Virtual Reality, Games for Learning, Interactive Digital Narrative, Human-Computer Interaction as well as a wide range of activity across the domains of art, and design and architecture., 3 Years)
    For a position in Other Gaming Disciplines

  • Campus:Yes         Online: No
  • In state: 0 British Pounds Sterling (GBP) per Year
    Out of state: 0 British Pounds Sterling (GBP) per Year
    Non-US National (Overseas Students): 0 British Pounds Sterling (GBP) per Year
  • Yes
  • Yes
  • The School of Simulation and Visualisation (SimVis) is an undergraduate and postgraduate research and commercial centre of The Glasgow School of Art. Its intense learning and research environment exploits the interface between science, technology and the arts to explore imaginative and novel uses of advanced 3D digital visualisation and interaction technologies. The School of Simulation and Visualisation's research activities revolve around Virtual and Augmented Reality, Heritage and Medical Visualisation, Interactive Digital Narrative, 3D sound, and Human-Computer Interaction. The School of Simulation and Visualisation also has a large portfolio of projects with business and industry in Scotland, the UK and Europe, centred on our research expertise. In particular, SimVis has built a reputation for world leading work in 3D visualisation for heritage, as well as for our work in flagship projects such as the visitor experience for the Battle of Bannockburn visitor centre. Beyond heritage, SimVis works on a wide range of motion and 3D data capture and visualisation projects for commercial and industrial clients. The School of Simulation and Visualisation sound dubbing studios are regularly used for network television and film productions, as well as in the school's own visualisation projects. The facilities also include a high specification ambisonic auralisation laboratory (Soundlab) run as a joint venture between ARUP Acoustics and SimVis.