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  • NHTV Breda University of Applied Science

    -- Breda 
  • Reduitlaan 44
    Breda, 4814 DC NL
  • +31 (0) 76 533 2770 or +31 (0) 76 533 2499
  • [email protected]
  • International Game Architecture and Design (BEng, 4 Years)
    For a position in Game Design

  • Campus:Yes         Online: No
  • In state: 0 Euros (EUR) per Year
    Out of state: 0 Euros (EUR) per Year
    Non-US National (Overseas Students): 0 Euros (EUR) per Year
  • Yes
  • 20:1
  • Educational outline
    The four-year programme consists of four specialisations: Programming, 3D Visual Art, Design and Production and Indie Game Development. A The course is a mixture of workshops and lectures, delivered by industry veterans. The programme is fully taught in English.

    The Game Lab
    The heart of the course is the Game Lab, in which programmers and visual artists work in multidisciplinary groups. You will put your knowledge and skills into practice and develop your specialisation. You will work on assignments secured from the game industry in a group of up to twelve students. You will not only learn how to develop games, but also how to build solid business relationships. You will be coached by and receive feedback from experienced professionals. The Game Lab consists of a fully equipped development studio with sixty workplaces. Throughout the entire programme you will spend an average of one-and-a-half day per week working in the Game Lab.

    Broad-based education and in-depth specialism
    Before you start the programme, you have to choose your specialisation to an ever-increasing extent. In other words, the breadth of the industry is covered during the course so that you become a versatile professional. Towards the final terms, the emphasis is on depth and the material focuses on the specialisation of your choice. Working together in groups in the Game Lab and the comprehensive nature of the curriculum, ensures that the programme is unique in the Netherlands.

    Valuable practical experiences
    The International Game Architecture and Design programme has been developed in close collaboration with companies from the game industry, and it is therefore highly practice-based. Guest lectures and field trips will be organised on a regular basis, and the placement and graduation project enables you to gain practical experience in a real-life professional environment, for a period totalling 12 months. Moreover, you will be working with real clients in the fully-equipped Game Lab from the very outset of your studies and you will get a thorough introduction into the workings of the world of games.

    International focus
    The skills required operating within an international environment form an integral part of this course. You will generate an awareness of how cultural differences can impact the professional field. To make your studies even more international, you may perform your placement or graduation assignment abroad, or participate in an exchange project.

    Master education
    The International Bachelor Programme in Game Architecture and Design offers good transfer opportunities to (inter) national Master programmes in the field of gaming. For this purpose, NHTV is currently working on establishing partnerships with other Dutch higher education institutions that have already developed Master programmes in this field. NHTV graduates may be eligible for fast-track learning routes at these other higher education institutions in the form of a minor programme.

    Electronic Learning Environment
    The curriculum is partially delivered through the Internet and is accessible by way of an electronic learning environment ([email protected]). In this way, you have access to the most up-to-date information about projects and classes. You can study whenever and wherever you want. [email protected] also enables you to keep in touch with your fellow-students and lecturers. To operate within the [email protected], students need to have their own laptop.

    A small-scale learning environment
    International Game Architecture and Design is a small-scale programme with a limited number of admissions (60 Programmers, 90 Visual Artists, 30 Designers an Producers and 60 Indie Game Development students annually). Lecturers and students get to know each other by working closely in a professional team environment. A mentor will be assigned to you, with whom you will have frequent performance assessments and will help you create a study plan. In addition, there is a student counsellor to whom you may turn to if you have any problems related to studies, or if you wish to discuss personal circumstances.

    Portfolio market
    The game industry has an urgent need for high-quality specialists. When you enter the labour market, you will see that employers are not so much interested in degrees, but in demonstrable results. That is why they select job applicants on the basis of their portfolio. The construction of a personal portfolio, an exhaustive overview of your accomplishments, therefore assumes a key position in your studies. Projects carried out in the last two years of the programme particularly important in this respect. Consequently, we are committed to allowing only eligible and talented students to enter the programme. This will also benefit you, as you will be surrounded by inspiring fellow-students. Based on these two arguments, all specialisations apply an admission tests which is unique to the variation.